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- At times like this, we need a hero. A heist hero, if you will.
- Unfortunately we get Zaalbar. He may not be the hero we need, but he's the hero we deserve.
- Credit heist = Monday.
Boom. - I haven't played a heist since they introduced sim on it. Unless they add another tier where I can get better than the usual 5 mil to spread over 100+ toons I shall continue to sim. Z and mission won't make it any better. If you can't beat it with Lando, Boba, Greedo, Han, Chewie, 88, and any other scoundrel; level up and get some mods. The cadence is the crunch.
"TVF;c-1608533" wrote:
Credit heist = Monday.
Boom.
this, 30th is the next one- Whatelse737 years agoSeasoned Ace
"TVF;c-1608533" wrote:
Credit heist = Monday.
Boom.
So according to this, back up to 12 days after having a couple months worth of 8-10 days. That'd be fine, but at the same time we now have 4 new marquee characters AND a ship just released. Are we getting more?
One of the more popular suggestions I've heard is they really need to add another Tier to the credit heist because if you are getting 3-4.5 million, you're really unlucky and how much will that actually do for you? (6.4ish mil to get a character 1-85) That next tier really needs to be implemented with more and more new characters being added like this. Lowest for that tier should be like 7.5 mil and highest at 20 mil each turn. "Whatelse73;c-1608898" wrote:
"TVF;c-1608533" wrote:
Credit heist = Monday.
Boom.
So according to this, back up to 12 days after having a couple months worth of 8-10 days. That'd be fine, but at the same time we now have 4 new marquee characters AND a ship just released. Are we getting more?
One of the more popular suggestions I've heard is they really need to add another Tier to the credit heist because if you are getting 3-4.5 million, you're really unlucky and how much will that actually do for you? (6.4ish mil to get a character 1-85) That next tier really needs to be implemented with more and more new characters being added like this. Lowest for that tier should be like 7.5 mil and highest at 20 mil each turn.
"Back up to" is probably not the best way to state that. The average was 7.9 for a very long time and has only recently crossed into the 8 day range. Yes it hitting "the high end" isnt ideal, but it comes often enough to manage.
Are you planning in leveling and gearing all of the nee toons in the immediate future? If so there are ways to do that, but as with most players, you just need a little planning and working the plan to keep things in line.- Whatelse737 years agoSeasoned Ace
"Kyno;c-1608916" wrote:
"Whatelse73;c-1608898" wrote:
"TVF;c-1608533" wrote:
Credit heist = Monday.
Boom.
So according to this, back up to 12 days after having a couple months worth of 8-10 days. That'd be fine, but at the same time we now have 4 new marquee characters AND a ship just released. Are we getting more?
One of the more popular suggestions I've heard is they really need to add another Tier to the credit heist because if you are getting 3-4.5 million, you're really unlucky and how much will that actually do for you? (6.4ish mil to get a character 1-85) That next tier really needs to be implemented with more and more new characters being added like this. Lowest for that tier should be like 7.5 mil and highest at 20 mil each turn.
"Back up to" is probably not the best way to state that. The average was 7.9 for a very long time and has only recently crossed into the 8 day range. Yes it hitting "the high end" isnt ideal, but it comes often enough to manage.
Are you planning in leveling and gearing all of the nee toons in the immediate future? If so there are ways to do that, but as with most players, you just need a little planning and working the plan to keep things in line.
At this point I can't even get Z and Mission and T3 (I forgot T3, so FIVE new characters this month!) to level 51 because of the other requirements I need to pursue. On that topic, five more light side characters?????
According to swgoh credit heist history, it is at 8.2 days average currently. Got it, free credits, but at the same time, we're starting to outgrow that highest tier with all the stuff there is to do and teams to build (Raids, TW, TB, etc.) - And the point is, resource management, focus, and there is only you deciding you must level 85 or even 51 each new char instantly. And really, level 50 , costs what , 300k?
- Window used to be 6-12 days, then they said (IIRC) no set cadence anymore but would kinda sorta maybe track with events...or something. Regardless it still has been in the 6-12 day window.
And regardless, I support everyone and every post in this thread. Y'all are doing amazing stuff here.
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