Forum Discussion
11 Replies
- Damage
- I say chance to increase tenacity down
- Depends on how much CC you are currently running.
- SnakesssOnAPlane8 years agoSeasoned Ace
"Tachycardia;862603" wrote:
I say chance to increase tenacity down
But what's the point unless you're raiding? That's not a big advantage in Arena, IMO, as hell, at best, get it on 1-2 toons by the time he's dead. He's gonna get Tenacity Down within 1-3 goes on Raids. - Damage
- I wou say CD but use the CC set bonuses and secondaries as much as you can.
- I have a CC triangle on mine with a CD set. Still crits for over 20k all the time.
- Whatever has the best speed secondary.
- VertigoBeast8 years agoSeasoned AceCrit damage for arena, crit chance for raids. tenacity down isn't all that useful in arena unless you're going against a team that will beat you to tenacity up. Otherwise your potency is going to be high enough anyways, so focus more on the damage.
- I prefer the cc triangle. Under palp lead, a crit means a debuff which means 20% tm gain. If the target was not already debuffed, then tfp gets an addl 10% tm and 35% foresight chance at the end of his turn and the next turn will do 35% more damage on his basic. If all five targets were already debuffed, a crit means 70% tm gain. The chain reaction can be devastating...
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