4 years ago
Crosshair Kit Idea
Here is the kit idea for Crosshair when he was a member of the Bad Batch.
Unit Name: Crosshair
Tags: Light Side, Attacker (TAC), Bad Batch, Clone Trooper, Galactic Republic
Description: Precise Clone Trooper that decimates Target Locked enemies.
Relic: Crosshair's Helmet
Basic: Exceptional Markmanship (Omega):
Special: Superior Sniping (Cooldown 4) (Omega):
Special: Enemy Targeted (Cooldown 2) (Omega):
Unique: Precise Sniper (Zeta):
Unit Name: Crosshair
Tags: Light Side, Attacker (TAC), Bad Batch, Clone Trooper, Galactic Republic
Description: Precise Clone Trooper that decimates Target Locked enemies.
Relic: Crosshair's Helmet
Basic: Exceptional Markmanship (Omega):
Spoiler
Deal special damage to target enemy and inflict Target Lock for 2 turns.
Animation: Crosshair fires at target enemy with his rifle.
Animation: Crosshair fires at target enemy with his rifle.
Special: Superior Sniping (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies, and dispel all debuffs and buffs on the primary target. For each effect dispelled, deal 10% more damage to the primary enemy. Enemies defeated by this attack cannot be revived.
Animation: Crosshair throws reflective disks around the enemy team, then fires at one of them. The bolt reflects of the disks, and hits the enemy team.
Animation: Crosshair throws reflective disks around the enemy team, then fires at one of them. The bolt reflects of the disks, and hits the enemy team.
Special: Enemy Targeted (Cooldown 2) (Omega):
Spoiler
Dispel Foresight from all enemies. If any enemies had Target Lock, dispel it and inflict Expose and Evasion Down for 2 turns instead.
Animation: Crosshair lowers his targeting scope and looks through it at the enemy team.
Animation: Crosshair lowers his targeting scope and looks through it at the enemy team.
Unique: Precise Sniper (Zeta):
Spoiler
At the start of battle, Crosshair gains +10% Defense Penetration and Potency for each Clone Trooper ally, doubled if they are also Bad Batch. Additionally, Crosshair's attacks cannot be evaded be debuffed enemies. Whenever an enemy becomes Target Locked, Crosshair gains +5% Offense.
-Zeta: Whenever Crosshair attacks a debuffed enemy, he reduces their Turn Meter by 10%. Whenever Crosshair attacks a Target Locked enemy, he deals true damage to them, and all Bad Batch allies gain +5% Max Health and 10% Turn Meter.
-Zeta: Whenever Crosshair attacks a debuffed enemy, he reduces their Turn Meter by 10%. Whenever Crosshair attacks a Target Locked enemy, he deals true damage to them, and all Bad Batch allies gain +5% Max Health and 10% Turn Meter.