Clearly, this is a game about efficient allocation of game resources and use of some real-life resources in some instances ($ and time). What about a currency exchange with an "exchange rate" penal...
I also know that it's been said that equipment would never be allowed to be sold again because too many people complained about accidental sales.
What about exchanged equipment under similar conversions as the proposed currency exchange? If done in a store, then it is unlikely to be done by accident.
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