8 years ago
Damage allowance for the Pit Raid and Aat raid
Guilds use the 24hr/zero damage rule for damage on raids, so they can get as many members to participate as possible in that 24hr span. Then theres usually a free for all at a specific time.
My guild uses a pit raid rule as follows: at the time we get enough raid tickets to start raid, we just start it at guild refresh. All members can participate from very beginning of raid but can only produce a target 300,000 damage. We then have a free for all at a specific time the following day at or around 24hrs later. We like this method because our guild members are from all over the world and makes every hit count.
Is there any way to track your damage percentage so you could hit a target damage total? Say 300,000?
Also what other methods are there of negotiating a raid and giving all members, whale and guppies and all between a fair chance of hitting 1st place and getting rewards?
Doing a hard raid is way different than 1 we can complete in 20 mins..
My guild uses a pit raid rule as follows: at the time we get enough raid tickets to start raid, we just start it at guild refresh. All members can participate from very beginning of raid but can only produce a target 300,000 damage. We then have a free for all at a specific time the following day at or around 24hrs later. We like this method because our guild members are from all over the world and makes every hit count.
Is there any way to track your damage percentage so you could hit a target damage total? Say 300,000?
Also what other methods are there of negotiating a raid and giving all members, whale and guppies and all between a fair chance of hitting 1st place and getting rewards?
Doing a hard raid is way different than 1 we can complete in 20 mins..