Forum Discussion
8 years ago
I always thought that the way to approach it was to include a Clone Wars version of Maul. Because honestly his kit during the series was different that during TPM. He was more of a mentor role to Savage, teaching him and also he relied more on the force in his combat, not just focusing on his saber combat. My thoughts were to do something like the following:
Clone Wars Darth Maul
Tags: Dark Side, Sith, Support
Basic Attack – Deal physical damage with %65 chance to dispel all buffs from target. If an effect is dispelled, Maul gains Crit Chance Up for 2 turns.
Special – Deal physical damage and call an ally to assist. If savage oppress is present he will always be the assister and damage dealt by maul & savage is increased by 100%.
Unique – Whenever Maul is critically hit he has a %30 chance to gain any of the following abilities: defense up,retribution, or tenacity up for 2 turns. If savage oppress is present he has a 15% chance to gain the same buffs on getting critically hit.
Leadership – All sith allies gain +25% offense, others gain half that amount. Grant all allies a 10% chance on crit to expose the target for 1 turn.
The percentages and buffs are all tweakable and also the above idea to counter-attack for each other would be awesome as well and could replace his unique honestly. I did want to leave some in there showing that Maul was not just a Sith leader but he also lead many criminal organizations as well. What do you guys think?
Clone Wars Darth Maul
Tags: Dark Side, Sith, Support
Basic Attack – Deal physical damage with %65 chance to dispel all buffs from target. If an effect is dispelled, Maul gains Crit Chance Up for 2 turns.
Special – Deal physical damage and call an ally to assist. If savage oppress is present he will always be the assister and damage dealt by maul & savage is increased by 100%.
Unique – Whenever Maul is critically hit he has a %30 chance to gain any of the following abilities: defense up,retribution, or tenacity up for 2 turns. If savage oppress is present he has a 15% chance to gain the same buffs on getting critically hit.
Leadership – All sith allies gain +25% offense, others gain half that amount. Grant all allies a 10% chance on crit to expose the target for 1 turn.
The percentages and buffs are all tweakable and also the above idea to counter-attack for each other would be awesome as well and could replace his unique honestly. I did want to leave some in there showing that Maul was not just a Sith leader but he also lead many criminal organizations as well. What do you guys think?
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