10 years ago
Darth maul
I really feel his kit needs a rework. Maul is a defensive fighter that uses speed and agility. He should be fast and nimble not slow, squishy and powerful. Yes I understand it's a game, and mov...
"AKK889;152624" wrote:"eBitzu;152565" wrote:
A char that can make a 10k crit is idiotic.. sorry I didn't record that particular game but think that there was a Luke, a Sid and a GS in their team.. so when Maul hit QGJ with 80% health he instantly died and after that he took JC that was low hp, so 2 Jedis in 1 turn.. and you think he's not buffed?
Usually in a squad arena battle you have 2-3 max chars that you need to quick burst them down or get wipped.. Maul was that 3rd char.. that wiped half of my team
QGJ has 10.5k Health at level 70 and maxed. If I understood right, yours is lvl 65 so might not even get to 9k Health.
If he was at 80% then he DIDN'T crit for 10k, more like 7k-8k which is the max crit I see him do on Jedis. Yes, he does hit hard on Jedis. Only on Jedis.
Please compare this to Rey's 10-13k hits, or GS+assist or even QGJ damage + assist. And please, compare his Health too. And finally compare his Speed.
I get your point mate, but it was a huge misplay from your side to let ALL your toons attack without killing him. He falls like a fly, and probably you had enough with QGJ + assist to kill him. If Maul is in the other team and you are playing Jedis, he is #1 priority.
And then he would have never crit Jinn for 8k.
And then he would have never killed a low health Jedi.
Just a reference on what's idiotic imo:
Rey (143 speed, 10.1k Health, 13k hits to any toon), GS (149 speed, 12.3k Health, 10k crits to any toon).
I could go on with the list, since the toons that deal about the same damage to any toon with tons of more health and speed is endless (literally, because Maul is at the bottom of any list).
Now Maul: 94 speed, 8921 Health, 8k crit only on Jedis.