"DaPowerfulJedi;c-1756956" wrote:
I like the debuff and added it in but I don’t want to make it undispellable.
Funny. Was actually wondering myself whether making it undispellable was too much.
I like the change to Lightning Current.
Glad you like it.
I’m not sure why you would help out the ally that you’re sacrificing by giving them a bonus turn and 100% protection, when you want them to die ASAP so Darth Revan can get his bonuses from his uniques.
Fair enough on the bonus turn, but I disagree on the protection recovery. The reason should be pretty obvious. If he recovers 100% Protection, that ally can fall below 100% protection an additional time and thus trigger Conqueror an additional time. I think that would be fair enough.
I added that enemies lose half their base tenacity instead of -100% which I felt was too much. I wanted to at least keep the expose removal even though you say it’s redundant, but I got rid of the stun removal. I also didn’t want to make enemies unable to gain bonus protection, so I just kept the dispel bonus protection the way it was which seemed fine.
All fair enough. Thou if the idea is to let marked allies die fast enough maybe stacking defence and Tenacity wont be so useful. Maybe just make it +50% Defence and Tenacity to make sure they don't die too fast.
What do you mean by raid boss text getting 2 pages longer? I would think the devs simply make Raid bosses immune to the stat reductions.
I suppose that is true. Fair Enough.
I made his opposite savior only work the first time. Otherwise, besides annihilate, it’d be nearly impossible to defeat him by the time he’s the last one standing. I also removed the HK synergy, but I was thinking it’s just a bonus if you decide to run the two together, not that they need to be run together to be useful or anything.
All Fair enough except for 1 thing. Why the Tenacity and Counter bonuses while there is an Old Republic character present. The idea is to sacrifice your allies, so shouldn't he be at his strongest while there are no other allies left. Yet this does the exact opposite. (i did add Marked to these bonuses but enemies generally target the marked ally in those situations so those bonuses are not as potent in those situations and more there to help him a bit).
Thanks again for your suggestions. And I hope your hands are feeling better.
You're welcome and yes, They are.