@DarthNekros, @DaPowerfulJedi
Thank you for the reactions and feedback. I've made some changes to the kids based on them and on some things I have been thinking on myself.
Just gave a damage bonus on the basic against debuffed enemies. Removed other damage bonus and ignore armour instead.
With Demoralizing blows I realized 2 things: that my wording was confusing and that the damage over time and expose didn't really fit the constantly stacking damage thing that was going on. So I redesigned the ability from scratch. Different debuffs and effects. It now reduces enemy defence, but can be Evaded. (my original intent was something similar to this, not attacking 1 random enemy twice but attacking 2 enemies chosen at random.)
Changes some wording and increased the cooldown of Unlimited Power. Attack can now also be countered. Nothing fundamentally changed.
With the leadership I removed the defence bonuses. They did indeed not fit him. However I still wanted a way for him to help his allies survive a bit longer. Seeing as them being damaged also triggers the effects. I also didn't want any more offence bonuses. We have enough damage here thank you. So I went more along the lines of the manipulation and decreased enemy offence instead.
The unique remains unchanged from the previous version.
Again not sure whether he is too powerful, thou I do think he is more balanced and more focused right now.