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8 years ago
Here are the other SWTOR kits
Revan
Light Side, Dark Side, Jedi, Sith, Attacker/Support
Dueling Master (omega) Basic:
Deal physical damage to target enemy. Inflict damage over time and healing immunity for 2 turns. Cannot be evaded, resisted or countered and it deals double damage to jedi and sith. Deal additional damage for each debuff present on target enemy.
Power Unmatched (omega) Special Cooldown: 5:
Deal special damage to all enemies and dispel all buffs and debuffs. Cannot be resisted or evaded.
Stats dispelled (stacking)
1+ cleanse all debuffs from all allies
3+ all allies receive health equal to 50% of their max health.
6+inflict stun for 1 turn
7+ inflict shock for 1 turn
10+ all allies recover an additional 25 % of their max health
14+ inflict stun and shock for an additional turn, grant allies 75% turn meter
15+ revive defeated ally with 1% health and then heal all allies to 100% health
20+ revive all defeated allies with 100% health and all allies receive 25% protection
25+ all allies receive an additional 25% protection and turn meter
30+ all allies receive an additional 50% protection and Revanchist unique buff. Reset all cooldowns on all allies
Revanchist: 100% revival chance with 75% health and 50% protection. Cannot be prevented or cleansed.
Fearless General (omega) Special Cooldown: 6:
Call all sith and jedi allies to assist. If target enemy is defeated, reduce cooldown by 3.
Master of the Light and Dark (zeta) Leader:
Jedi allies gain 50% defense, 50% counter chance and have a 30% chance to call an ally to assist. Sith allies gain 50% offense, 50% potency and 50% critical damage. In addition, all allies gain 30% speed and tenacity. If HK-47 is present he gains all buffs and 50% critical chance.
I am Revan Reborn (zeta) Unique:
Revan has a 100% chance to revive with 100% health, 50% protection, 25% offense and 100% turn meter after the first time he is defeated. Every time he is defeated again, his revival chance decreases by 25%.
Exar Kun
Dark Side, Sith, Attacker
Surprising Strike (omega) Basic:
Deal physical damage to target enemy, then deal physical damage again. Neither attack can be countered.
What IS that?!? (omega) Special Cooldown: 4:
Select 2 target enemies. Deal physical damage to both. Jedi that are struck receive double damage and are stunned for 1 turn. If an enemy is defeated, reset this ability’s cooldown.
Pure Shock (zeta) Unique:
Exar Kun has a 50% chance to stun all enemies for 1 turn at the start of the encounter. This stun cannot be resisted. If a jedi is present, stun chance is doubled + a 50% chance to stun all enemies for an additional turn.
Tulak Hord
Dark Side, Sith, Tank
Blazing Fury (omega) Basic:
Deal physical damage to target enemy with a 100% chance for a bonus attack and a 50% chance to attack a third time. These attacks cannot be countered or evaded. Tulak Hord gains health/protection equal to 50% of total damage dealt.
Unbeatable Bladework (omega) Special Cooldown: 3:
Deal physical damage to all enemies with target receiving double damage. If target enemy is defeated, all remaining enemies are dazed for two turns. Tulak Hord gains taunt for 3 turns. This attack cannot be evaded, resisted or countered.
Like Children With Toys (zeta) Unique:
Tulak Hord has 100% counter chance. In addition, every time he deals damage, he gains offense and critical damage up until he scores a critical hit. These buffs cannot be cleansed. (like maul’s unique “buffs”)
True blade master/Can’t Touch This (zeta) Unique:
Whenever Tulak Hord is taunting, he gains critical immunity, evasion up, defense up and health up. In addition, he has a 90% chance to counter counter attacks. Tulak Hord taunts whenever a sith ally takes damage. If he already had taunt, he recovers 15% max health/protection.
Darth Malgus
Dark Side, Sith, Attacker
Critical Slash (omega) Basic:
Deal physical damage to target enemy. This attack is guaranteed to be a critical hit. Stun target for 1 turn, which can’t be resisted.
Superior Forces (omega) Special Cooldown: 4:
All sith allies gain offense up, advantage and speed up for two turns. Darth Malgus gains 100% turn meter.
Jedi Temple Assault (omega) Special Cooldown 8:
Call all sith allies to assist. If target enemy is defeated, deal physical damage to all enemies. If target enemy is not defeated, reduce this ability’s cooldown by 4.
General of Terror (zeta) Leader:
Sith allies gain 10% offense and defense for each sith ally at the start of the encounter. In addition, sith allies have a 50% chance to reduce their cooldowns by 1 at the end of each turn.
Strategic Mastermind (zeta) Unique:
Even if Darth Malgus is not the Leader, his leader ability still takes effect, as long as at least one other sith ally is present. In addition, Darth Malgus is immune to critical hits and has a 75% chance to heal himself and all sith allies by 15% max health/protection every time he takes damage.
Ship: Fury class interceptor, crew: Sith Trooper
Give me any feedback. Enjoy!
Revan
Light Side, Dark Side, Jedi, Sith, Attacker/Support
Dueling Master (omega) Basic:
Deal physical damage to target enemy. Inflict damage over time and healing immunity for 2 turns. Cannot be evaded, resisted or countered and it deals double damage to jedi and sith. Deal additional damage for each debuff present on target enemy.
Power Unmatched (omega) Special Cooldown: 5:
Deal special damage to all enemies and dispel all buffs and debuffs. Cannot be resisted or evaded.
Stats dispelled (stacking)
1+ cleanse all debuffs from all allies
3+ all allies receive health equal to 50% of their max health.
6+inflict stun for 1 turn
7+ inflict shock for 1 turn
10+ all allies recover an additional 25 % of their max health
14+ inflict stun and shock for an additional turn, grant allies 75% turn meter
15+ revive defeated ally with 1% health and then heal all allies to 100% health
20+ revive all defeated allies with 100% health and all allies receive 25% protection
25+ all allies receive an additional 25% protection and turn meter
30+ all allies receive an additional 50% protection and Revanchist unique buff. Reset all cooldowns on all allies
Revanchist: 100% revival chance with 75% health and 50% protection. Cannot be prevented or cleansed.
Fearless General (omega) Special Cooldown: 6:
Call all sith and jedi allies to assist. If target enemy is defeated, reduce cooldown by 3.
Master of the Light and Dark (zeta) Leader:
Jedi allies gain 50% defense, 50% counter chance and have a 30% chance to call an ally to assist. Sith allies gain 50% offense, 50% potency and 50% critical damage. In addition, all allies gain 30% speed and tenacity. If HK-47 is present he gains all buffs and 50% critical chance.
I am Revan Reborn (zeta) Unique:
Revan has a 100% chance to revive with 100% health, 50% protection, 25% offense and 100% turn meter after the first time he is defeated. Every time he is defeated again, his revival chance decreases by 25%.
Exar Kun
Dark Side, Sith, Attacker
Surprising Strike (omega) Basic:
Deal physical damage to target enemy, then deal physical damage again. Neither attack can be countered.
What IS that?!? (omega) Special Cooldown: 4:
Select 2 target enemies. Deal physical damage to both. Jedi that are struck receive double damage and are stunned for 1 turn. If an enemy is defeated, reset this ability’s cooldown.
Pure Shock (zeta) Unique:
Exar Kun has a 50% chance to stun all enemies for 1 turn at the start of the encounter. This stun cannot be resisted. If a jedi is present, stun chance is doubled + a 50% chance to stun all enemies for an additional turn.
Tulak Hord
Dark Side, Sith, Tank
Blazing Fury (omega) Basic:
Deal physical damage to target enemy with a 100% chance for a bonus attack and a 50% chance to attack a third time. These attacks cannot be countered or evaded. Tulak Hord gains health/protection equal to 50% of total damage dealt.
Unbeatable Bladework (omega) Special Cooldown: 3:
Deal physical damage to all enemies with target receiving double damage. If target enemy is defeated, all remaining enemies are dazed for two turns. Tulak Hord gains taunt for 3 turns. This attack cannot be evaded, resisted or countered.
Like Children With Toys (zeta) Unique:
Tulak Hord has 100% counter chance. In addition, every time he deals damage, he gains offense and critical damage up until he scores a critical hit. These buffs cannot be cleansed. (like maul’s unique “buffs”)
True blade master/Can’t Touch This (zeta) Unique:
Whenever Tulak Hord is taunting, he gains critical immunity, evasion up, defense up and health up. In addition, he has a 90% chance to counter counter attacks. Tulak Hord taunts whenever a sith ally takes damage. If he already had taunt, he recovers 15% max health/protection.
Darth Malgus
Dark Side, Sith, Attacker
Critical Slash (omega) Basic:
Deal physical damage to target enemy. This attack is guaranteed to be a critical hit. Stun target for 1 turn, which can’t be resisted.
Superior Forces (omega) Special Cooldown: 4:
All sith allies gain offense up, advantage and speed up for two turns. Darth Malgus gains 100% turn meter.
Jedi Temple Assault (omega) Special Cooldown 8:
Call all sith allies to assist. If target enemy is defeated, deal physical damage to all enemies. If target enemy is not defeated, reduce this ability’s cooldown by 4.
General of Terror (zeta) Leader:
Sith allies gain 10% offense and defense for each sith ally at the start of the encounter. In addition, sith allies have a 50% chance to reduce their cooldowns by 1 at the end of each turn.
Strategic Mastermind (zeta) Unique:
Even if Darth Malgus is not the Leader, his leader ability still takes effect, as long as at least one other sith ally is present. In addition, Darth Malgus is immune to critical hits and has a 75% chance to heal himself and all sith allies by 15% max health/protection every time he takes damage.
Ship: Fury class interceptor, crew: Sith Trooper
Give me any feedback. Enjoy!
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