"Eleslalegenda;c-2170175" wrote:
"Mephisto_style;c-2170171" wrote:
"Eleslalegenda;c-2170159" wrote:
"Schwartzring;c-2170030" wrote:
What the rebels REALLY need now since they gave 3 factions the ability to totally gut the entire mechanic of the Rebel fleet is something that does an AE cleanse
The rebels do have cleanse mechanics.....
Lobot, Ackbar, Chirrut, R2 zeta is awesome, whom else?
He was referring to ships lol
But yeah Home One and Han's Falcon :smile:
And Cassian.
Each has a single target cleanse every 3 turns.
Doesn't come close to matching the twin AE's that Negotiator puts out each of which last 2 turns.
One of which is unresistable & undispellable which I already said is just bad programing IMO.
Negotiator would still be a good counter with the following changes in some sort of combo.
1. Change Daze duration to 1 turn.
2. Make the bombs resistable & dispellable.
3. Change the AE to single Target, but leave daze as 2 turns.
4. Not call the entire freaking team to assist on the AE.
Personally I'd have made the Bombers be Resitable/Dispellable & last 1 turn.
I'd have added the Daze as a single target to the basic ability.
Finally I'd have had the AE call for 1 assist not the entire buffed team which is just OP.
Then it gives the player a choice over which option is best v/s just hit the AE every time all the time.
For example, Look how Finalizer calling assist on Basic makes you think about what option to use.
There's working to counter the meta & then there is obliterating it.
Negotiator goes FAR to the later IMO.