Forum Discussion
3 years ago
"Ragnarok_COTF;c-2378866" wrote:
That's not what the high-end meta was like at all. People would see what countered their defenses and adjust. There were LV comps that made SLK far from guaranteed. Same for the BH counter. There were Rey comps that made SK super risky but still doable.
Now, with DCs, things are more as you described. Rey can be 100% immune to SK counter. JML can 100% counter JMK.
I think you have it backwards when it comes to counters and their viability.
Exactly.
This is a game where everything you plan needs time(or money). You have to use your resources wisely and have to stick to your plan if you want to see improvement while also getting used to and learning about your new projects/ toons.
If now suddenly all that long and hard work and investment is nullyfied because all the established rules/circumstances are changed, then it's just a chaotic mess of a guessing game.
There is a difference between "making things more interesting or challenging by tweaking a few things" and "completely change on a regular basis everything that has been known/ established".
And it's not like you can adapt to those new things and work something out, because they will be gone again soon and be replaced by something new.
You need time to get acquainted with them and just when you start to maybe get a hang of it, they are gone and something new shows up.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,093 PostsLatest Activity: 18 minutes agoRelated Posts
Recent Discussions
- 2 hours ago
- 4 hours ago
- 24 minutes ago
- 6 hours ago