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- WHAT!!! I love datacrons. Load up a gac battle and watch as REY acts like a monkey and flips for absolutely no reason hitting you for 1 million damage!! Take that See you old fart. Or how about when second (stone cold Steve Austin) sister can keep getting bonus turns to do the those stone cold stunners. How fun is it watching your toons keep getting stunned!!. For me personally it's extremely satisfying that my time spent getting all those +25mods doesn't mean much anymore coz now if someone has nightsister inititiate at r7 she turns into Gal Gadot. I've always wanted hacks to be more accessible rather than using some third party app. THANKS CG!!. For Listening ;)
"TVF;c-2378825" wrote:
"Lumiya;c-2378780" wrote:
I am sorry to say but after I read the new announcement my first thought was: They didn't even have one of those 3 points they made/used that was voiced by the community the most.
- DCs are still active on GLs
- they have still overpowered stats(especially for toons that don't need them)
- they are still active in pvp but not pve
Those are only 3 points that I know have been mentioned almost from everyone/ were the most agreed upon. If they would have listened, these would have been the very first points to address.
Edit for typo
They did actually listen to the second point.
Where did they do that? The stats still seem op especially for the toons!"_Skystalker;c-2378854" wrote:
Can anyone help find word that captures just how bad datacrons are??
I started to call them Kackacrons a while ago ?"wharp;c-2378822" wrote:
"UltimateZeus;c-2378808" wrote:
Are you saying datacrons aren't fun? You don't like Malgus doing his last special on your toons every turn he takes? :S
These things are the worst thing they ever added to this game.
It is the exact opposite datacron in generals are fun, it is CG job to make ability fun.
What your are saying is just you hate a peticular datacron, and can't find (or don't have) a way to counter it.
Many people might feel like you for this datacron or other but datacron just break the "skill" matchmaking, there is no longer skill in having the good datacrons.
There never was "skill" in MM since the changes.- ccmoose3 years agoRising Novice
"Ultra;c-2378806" wrote:
I've seen people complaining that one month to farm a set is too little
Do we know that the drop rate is unchanged?
If it takes 2 months to get the same we are getting now, what's the point? - Screerider3 years agoNew AdventurerOh... all the whales have left. Welp, Last one out, turn the light off.
- ccmoose3 years agoRising NoviceThat's not what the high-end meta was like at all. People would see what countered their defenses and adjust. There were LV comps that made SLK far from guaranteed. Same for the BH counter. There were Rey comps that made SK super risky but still doable.
Now, with DCs, things are more as you described. Rey can be 100% immune to SK counter. JML can 100% counter JMK.
I think you have it backwards when it comes to counters and their viability. - Uhdea3 years agoNew Observer
"Screerider;c-2378845" wrote:
I don't mind them. Whales support the rest of us. They need something to whale on. These are a nice monthly invoice they can collect, so we can all play this game.
So you are saying the whales wouldn’t spend money on something else new that they come up with? They only plan to spend on datacrons? How about scrap them and come up with something else…instead on doubling down on the worst thing introduced to the game. "Vesuvan1979;c-2378863" wrote:
"StAugJames;c-2378805" wrote:
They seems to have missed or ignored the “ Datacrons are killing the fun” or “datacrons remove the skill” or “ datacrons are adding too much screen time”.
A vast majority of people, that I’ve seen, here, Reddit and on YouTube all hate datacrons. Where the response to that?
Unfortuantely, if your feedback is "yuck get rid of them" then I'm sorry to say that while it's going to be heard it isn't going to lead to any constructive change.
Let's instead focus on the actual problems with the Datacrons - making GLs more overpowered is bad; infinite turn loops are bad; negating opposing attacks are bad. This is feedback that may get listened to and lead to improvements in the game mechanic that in its current form is indeed bad for the game.
They already got more than enough constructive feedback with explanations why certain things are not good and there are even some good ideas floating around. It's already there.- Uhdea3 years agoNew Observer
"CG_Tusken_Meathead;c-2378800" wrote:
Thank you for taking the time to let us know how you feel
Thank you for the laugh and taking the time for you guys to double down on this utter monstrosity.
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