Forum Discussion
10 years ago
"Shaakti;229246" wrote:
I've been trying to petition for this since the days of the softlaunch. Defense up needs an overhaul period
Other than changing Defense up into a straight up damage reduction %, I would also suggest the use of a sigmoidal damage reduction % vs. armour stat curve, tuned with suitable assymptotes and curvature to ensure we don't get silly situations such as 100% damage reduction %.
Of course, if anyone can come up with a better amrour stat vs. damage reduction % curve that better matches the damage increase with level curve, I would be more than happy to listen to your suggestions.
With properly working armour and Defense up, we can easily solve so many gameplay issues and make so many characters instantly as viable as they are supposed to be without any major character nerfs and buffs. Wouldn't this beat coming up with a completely new game mechanic and re-engineering all characters to run with it? More unnecessary complexity only makes it exponentially more difficult to balance the game to ensure fun and rewarding gameplay.
Whoever came up with the idea of adding an extra layer of game mechanic complexity via Fortitude has obviously never hear of Occum's Razor: "The smplest solution that works well enough is the optimum solution (practical version)."
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