Forum Discussion
8 years ago
This is a F2P, with occasional crystal purchases, perspective. This is the category that most of my friends fall into. While I am mostly F2P, I have dropped more cash than I would have on a console game.
I love the Legendary Events. I wish more characters were released with this method. I think Wicket would have been ideal in a Legendary event where you could use the new & old Ewoks against the Empire on Endor. I also would have loved to see a more characters from the Last Jedi released through Legendary events. I always enjoyed trying to build up squads to finish those events. I also really appreciate the Mythic events because I can go back and use those old squads again.
However, I personally really dislike the Marquee events. The Marquee Event characters are introduced really nicely and you do get a feel for how they might fit into your squads. However, most of these characters really aren’t available for 3+ months for F2P players. The game has evolved to where a character doesn’t mean much unless they are 7 Stars, Level 85, and at least Gear 9. Therefore, characters released through the Marquee process aren’t viable for at least 6-8 months for the F2P, or mostly F2P, crowd. By this point, many have lost their initial appeal.
Switching gears, I think the root of the lack of advance notice for Legendary/Hero’s Journey events problem is transparency. The post says that CG wants the ability to surprise the player base by not supplying notice. However, I would argue that the late notice is used to induce panic farming which often requires buying crystals - not surprise/excite people.
I think people would be much more receptive of the late notice if EA/CG just simply state that it is their business model to entice people to buy packs and crystals. Nobody likes the element of surprise for events, we like notice. CG refusing to acknowledge that fact is why people are so frustrated. It makes CG feel disconnected from the player community.
I appreciate this post, but it doesn’t look like much is changing with character release cadence. Most of what was mentioned above was previously discussed in forums.
I love the Legendary Events. I wish more characters were released with this method. I think Wicket would have been ideal in a Legendary event where you could use the new & old Ewoks against the Empire on Endor. I also would have loved to see a more characters from the Last Jedi released through Legendary events. I always enjoyed trying to build up squads to finish those events. I also really appreciate the Mythic events because I can go back and use those old squads again.
However, I personally really dislike the Marquee events. The Marquee Event characters are introduced really nicely and you do get a feel for how they might fit into your squads. However, most of these characters really aren’t available for 3+ months for F2P players. The game has evolved to where a character doesn’t mean much unless they are 7 Stars, Level 85, and at least Gear 9. Therefore, characters released through the Marquee process aren’t viable for at least 6-8 months for the F2P, or mostly F2P, crowd. By this point, many have lost their initial appeal.
Switching gears, I think the root of the lack of advance notice for Legendary/Hero’s Journey events problem is transparency. The post says that CG wants the ability to surprise the player base by not supplying notice. However, I would argue that the late notice is used to induce panic farming which often requires buying crystals - not surprise/excite people.
I think people would be much more receptive of the late notice if EA/CG just simply state that it is their business model to entice people to buy packs and crystals. Nobody likes the element of surprise for events, we like notice. CG refusing to acknowledge that fact is why people are so frustrated. It makes CG feel disconnected from the player community.
I appreciate this post, but it doesn’t look like much is changing with character release cadence. Most of what was mentioned above was previously discussed in forums.
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