Forum Discussion
8 years ago
"Wrath;c-1511621" wrote:"Kodimus;c-1511615" wrote:"Wrath;c-1511611" wrote:
What’s my incentive to bust my butt on this sith raid if getting #1 gets the same gear as #50, I don’t give 2 craps about “extra currency”, I want that better gear! So I use my whole roster to take #1 and I get scraps and pieces, where as #50 thanks to CG’s wonderful RNG algorithm will give #50 6 fully crafted pieces. Horrible changes. No incentive to try hard
The incentive is you make your guild stronger.
You are way more noble than I am if that’s your attitude dude. Strikes me as another attempt to further balance out player base so no one has advantages, kraken or F2P... hmmm dollar doesn’t to stretch as far anymore with these changes... makes me curious about that other... nameless new game... go ahead CG, look up my account, see how much I’ve spent and if my opinion is worthwhile to your bottom line
Such a strange outburst, but against my better judgement I’ll bite. 2 things worth considering
1) non-performers are easily replaced on top guilds by those that try hard. If your peers don’t carry their weight, drop them.
2) the extra currency applies to the most gear and character rich shops in the game. What you lose in random drops you gain in applying currency to more gear of your choice.
Raids, and STR, specifically sometime require a player to sacrifice a top score for the betterment of the guild. Two examples, when my guild first started clearing HAAT I was asked to use my resistance team in P2 because it did the most dmg. I traded doing 7-8 mil dmg for the guild when this same team could solo P4 and give me a higher rank. Same with STR, I have the best JTR team so I save it for when / if we struggle in a phase. I give up my top score for the benefit of the guild. This new reward structure will relflect that team approach. It’s a shame you don’t see it that way, but can’t please everyone I suppose.
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