"CG_SBCrumb;c-2096238" wrote:
TOPIC: Art/Sound
Q: @CG_AU-D10 How do you design sound effects? Does it frustrate you that most players have the sound turned off?
- A: CG_AU-D10 - That's a big question that I can answer in many ways! The audio team utilizes the audio from the movies as well as make our own sound effects, especially for Force users where the movies don't have a lot a sound for the Force. That said, that doesn't mean we grab sounds from the movies and just plop them in. A lot of the recordings are from the 70s and 80s, so we try to process them to be more clean and vibrant. When it comes to designing a sound around a character we have to think what that character represents. So, when I designed Malak, he is an evil dude who sucks the life out of people. In general, lower tones represent evil, and since he uses the force to drain the lifeforce of Jedi, I used breathy voices in my sound to represent that. As for the frustration part, a little, haha! But being a mobile user myself I understand. A lot of the time when I play a mobile game I'm not in an area where I'd want my sound on to disturb others, unless I had headphones. It makes me appreciate it more when I see comments on the work the audio team does. Let's me know at least someone out there gets to hear our work. :)
Q: What was the toughest challenge the team had with the audio?
- A: CG_AU-D10 - We originally were using a lot of the same sounds for lightsabers. We decided that we wanted to update them to all sound different. So we made a specific sound for Green, Blue, Red, Purple, and Yellow saber users. Characters who have special sabers that have unique sounds to them are Kylo, Traya, and Ezra. For the colors, we had to think what the saber color represented and made the sounds from there. For example, Blue represents justice so we made a higher and brighter hum for it. Another example is purple is a combo of blue and red saber tones so you get both the bright and gritty. It took a lot of thought and care to represent these colors and we hope it brings a bit of extra character to the sabers and their users!
Q: I like the audio for Grand Arena Championship league promotion / mod upgrades, are those original sounds? What other original sounds have you developed? Like the rancor sound or any blaster effects or anything were in-house? Who voiced Darth Nihlus?
- A: CG_AU-D10 - Thanks! Those are original! A lot of the force abilities are originals as well since there aren't a lot of sounds in the movies to represent them. Pretty much all of the UI buttons are originals as well. The song in the ship cantina is an original (you'll also see that the musicians are in time with the music!) The Rancor and blaster sounds are from the movies, but a lot of them are old recordings so we did spruce them up a little. Nihilus was one of us reading the Sith Code that we reversed and added a ton of effects to it to make it dark and mysterious.
These were great responses. Amazing to learn about the level of thinking that goes into sound in this game. I'm not huge on sound but I do appreciate how the process of sounds of each lightsaber colors were made, and the part about villains having lower tones and stuff like that