1.)Damage out-put is too high to specific characters that have sufficient survivability to not actually be considered glass-cannons (Geo. Soldier, FOTP -even if the multiple bugs affecting him get fixed-, Qui-Gon Jinn, etc...). Each of these characters are in the upper echelons of speed, and each are capable of taking out some of the tankiest units (Old Ben, Fives, Phasma, Chewie, etc..) at max stats (gear, promotions, level) with a single action on their own. And as aforementioned, at least 2 of the culprits of the insane DPS have very high survivability in the form of HP - which exceeds other "glass-cannon" considered units despite the fact that they also deal significantly more damage. Surely this isn't intended?
2.)Can Phasma's leader buff get toned down a bit by way of a hefty damage reduction penalty? It "procs" far more often than its description, and further compounds the first issue I've mentioned (particularly since they have such high speed values). By having it cause a significant damage reduction, it would make sense to field more basic attack characters that can cause debuffs more often than the pure speed/burst units and open up the game to more strategic compositions.
3.)Potency issues exist. Many characters lack potency values sufficient enough for their special abilities to even have a chance to apply at all, rendering these special abilities practically useless and in many cases, these special abilities happen to be the only reason to bother fielding their respective owners. Can full-geared potency values vs. average full-geared tenacity values be re-evaluated and addressed?
4.)Thermal detonators: I began a post in the bugs & issues section. They have some serious issues and while part of this is related to issue 3.), there are other issues pertaining to them. Can they get an overhaul to their mechanics, or some form of balancing to their heroes to make them actually be viable? Link to the post is: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/62118#Comment_62118