Forum Discussion
7 years ago
I absolutely love being crushed in a new event.
If I can walk into an event and makeup a team based on outside knowledge of the event (non game play), and then drive the train right through it, I am just a little let down.
That being said, I like to play the game, I would very easily have never stopped slugging through the old GW every day for the rewards we have today. TM loaded, taunt ignoring events get me going, I love seeing the unexpected, learning on my feet while feeling off balance. Added skills to new content that just make "the old tricks", well old and not useful. I dont want to rebuild a pit TMR team to take on a new challenge.
I also know as an "elder player" that I have a decent roster to fall back on and understand that people who are " at the same level" as far as requirements for an event/raid go may not have the same breath in their roster and things like this can be frustrating because they just dont see or dont have the path to complete it. That is what I would think makes things interesting from the development side of things.
I think many lose sight of the fact that it's ok to not get something the first time, half the fun is figuring it out.IMHO
If I can walk into an event and makeup a team based on outside knowledge of the event (non game play), and then drive the train right through it, I am just a little let down.
That being said, I like to play the game, I would very easily have never stopped slugging through the old GW every day for the rewards we have today. TM loaded, taunt ignoring events get me going, I love seeing the unexpected, learning on my feet while feeling off balance. Added skills to new content that just make "the old tricks", well old and not useful. I dont want to rebuild a pit TMR team to take on a new challenge.
I also know as an "elder player" that I have a decent roster to fall back on and understand that people who are " at the same level" as far as requirements for an event/raid go may not have the same breath in their roster and things like this can be frustrating because they just dont see or dont have the path to complete it. That is what I would think makes things interesting from the development side of things.
I think many lose sight of the fact that it's ok to not get something the first time, half the fun is figuring it out.IMHO
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