4 years ago
Display of Armor/Resistance and Penetration values
The current way defence and penetration values are listed is inconsistent. It makes it very difficult to understand how they relate to each other. Given they they obviously do relate to each other, it should be obvious how they relate to each other.
Defence as a percentage is great. x% defence means incoming damage is reduced by x%. Defence penetration reduces that reduction, but it is expressed as an integer, so it is impossible to know by how much thr defence is reduced by the penetration.
Please consider expressing defence (armor and resistance) penetration in a way that makes it clear what it's actually doing.
This is more important given the recent character change, which have removed "ignores defence" (trivial to understand) and, for some characters, replaces it with increased "defence penetration".
Defence as a percentage is great. x% defence means incoming damage is reduced by x%. Defence penetration reduces that reduction, but it is expressed as an integer, so it is impossible to know by how much thr defence is reduced by the penetration.
Please consider expressing defence (armor and resistance) penetration in a way that makes it clear what it's actually doing.
This is more important given the recent character change, which have removed "ignores defence" (trivial to understand) and, for some characters, replaces it with increased "defence penetration".