6 years ago
Division scores incorrect
I noticed in Division 3 that a few guys are getting a score of 720 due to deploying teams (corresponding to 8 teams deployed) while most people from Division 3 deploy only 6 teams (corresponding to a ...
"BobcatSkywalker;c-1893872" wrote:"Rath_Tarr;c-1893414" wrote:"ReylanT;c-1893407" wrote:"Rath_Tarr;c-1893401" wrote:"Randocalrissian;c-1893324" wrote:
Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.
An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.
So basically they need to equalize the number of teams posted on defense across the whole division and the problem with having more defensive/offensive banners will just disappear naturally.
Equalize to what though? A Division 5 player could be matched against Division 4, 5 or 6 players or even higher / lower depending how extreme the character/fleet GP splits are.
But I have to wonder whether this actually matters in the long run. In a single GA, it's very visible but in a GAC consisting of a series of 5 GAs, will 150 or so points here and there really make a difference to the average player?
It's over 2,000 points on defense alone, so maybe 4,000 points total over a GAC.
4,000 points seems to be a huge amount to arbitrarily gain lose based on restrictions in game. That will definitely cost everyone at least 1 league level in rewards.
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