That's exactly my point, GAS opens with force grip which in turn causes your teams abilitys to go into CD and daze, no big deal, then rex goes and uses form up giving the entire team a move, no big deal however that now makes force grip down to two turns, cycle back to GAS moving again, using sundering strike, then rex moves uses form up, it's an unbreakable cycle.
I know I'm not going to clear the entire thing, the git gud comment is irrelevant, I'm not arguing that, and am working on it, I'm referring specifically to the design of the stage itself which under almost any other team wouldn't be that big of an issue, it's the cycle with rex and his form up with gas and his CD increase.