Forum Discussion
53 Replies
- Lekrom19828 years agoNot applicable@RacerDejak we busted a cheater and got him banned for steamrolling TW. You just have to be attentive to catch them.
- RacerDejak8 years agoNot applicable@Lekrom1982 same as we did, we busted them. But i think we are just lucky. It is because our battle log at 2 times enemy attack, not much attack happened. If battlelog show at more than 10 times attack, we can't trace and analyze them.
It leave me and my guild very insecure when TW rolling. It clearly show that anti-cheater system not work. They rely on player report. - Ryche1358 years agoRising VanguardI love TW, much much more fun than Arena. Arena is horrendous imo.
- aka_mannah8 years agoNot applicablePeople who make comments of this nature should post their own GP and guild GP just to show what end of town these moronic statements are coming from...
2.4m 131m
TW is great and even better with more than 25 teams standard... - Jim174908 years agoNot applicableIt's fun when you win every time :)
- Nikoms5658 years agoNot applicable
"ProximaB1_;c-1526035" wrote:
"Nikoms565;c-1514994" wrote:
"RangerVortex;c-1514104" wrote:
CLS over and over and over and over and over. Kitten TW
This is exactly why they should have left the "more defensive teams deployment" in place. Now, at the high(ish) levels (125+ GP or more) each territory is 25 of the same team. So you fight once, then wait for your guildies to each fight once. Lot's of fun in a multi-national guild. (that was sarcasm). The change to the score system also encourages this style of both offense and defense, because it only makes sense to attack if you can with 5 remaining characters - especially if someone else in your guild can. It absolutely discourages creativity and strategy.
TB is more fun now - especially since the two changes.
Tw is my favorite part of the game. But I agree with you more defensive deployments is needed.
I realize that balancing the game for people who have been playing for two and half years at the same as people who have been playing for two and half months can be a challenge, as what works for one group, won't work for another.
The idea of scaling the number of teams needed was a good one - they just needed to tweak the numbers (higher GP guilds for more teams) as it was clearly too low for lower GP guilds. But instead of adjusting things based on feedback, they scrapped the entire thing all together, and instead introduced the unnecessarily complex scoring system.
I don't usually question CG's motives (operative word is "usually") - but it sometimes feel that they wield a sledge hammer at times when a pair of tweezers would be sufficient. The intention is good - but the execution is often rushed, bugged, incomplete, or some combination.
The same thing happened with the raid rewards - and it's "fix". But there's an entire mega-thread for that, so I won't derail this discussion of TW. - 6the6bull68 years agoNot applicableWorst game mode in the game by a significant margin. I would be happy if it went away all together. I don't even care about the zetas at this point.
- liovandamme8 years agoNot applicableDon’t like it. I’d prefer to have TB instead, even without zeta mats added on TB. Or more challenging events (like Assault and Heroic Battles, additional tiers on Omega battles, recurring Marquee events).
- W_E_Quixote8 years agoNot applicableTournaments 2.0? maybe. It’s fun though, like a chess match where everyone writes down all their moves before the game. Lots of good yelling and gnashing of teeth, and with a little luck some great smacktalk in the Discord server. Most intense part of the game! I think if you don’t like it, your guild is probably doing it wrong.
- gufu218 years agoSeasoned AceI like it, and I think I think most members of my guild do too. We like the strategy and coordination required to figure where to place our toughest defenses, where to attack, etc. I like that it gives 2/3 of my roster a reason to exist and be cared about. It's exciting, even when we lose.
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