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- ScreeriderSeasoned ScoutMaybe a second Ult where he inhabits Rey’s body.(I think that was his plan.)
"Redandblue;c-2426605" wrote:
His biggest problem is he relies to much on his ultimate to do damage. And when facing dark side characters his attacks are like throwing feathers at a metal wall. I think he needs a buff more than anything.
I think a legit Booster would need to be a start. Doubt they rework him. They probably would just add characters that fit him like they did with Rey."Ragnarok_COTF;c-2426644" wrote:
Do you guys not have Savage? Traya?
I think the larger issue with SEE is that no one wants to put the good Sith with him. Can't complain that he underperforms with the leftover scraps he's usually given. How would a team of Rey, Rose, Holdo, vets perform?
Honestly I don’t have either geared, I have other projects that got in the way. But looking at GAC counters, does it help that much? Dismantling a very effective Triumvirate team and a very good solo character to just build a SEE team that doesn’t have a high chance of falling to a solo Wampa doesn’t seem like a good trade. And any SEE Sith comp seems easily beaten by SEE+Wat."Ragnarok_COTF;c-2426657" wrote:
Excluded Aphra because her DC was stupid OP.
SEE with Malak stops Wampa. Add Savage, and you stop many other counters. Add Traya, and it may be GL only (with the exception of Reva).
To perform at a high level, all the other GLs require you to use toons that are useful on other teams. But no one ever wants to give SEE any toys. I also don't, but that's because he's so versatile on offense, and Traya+Savage is already crazy good on defense.
That’s sort of my point. How much is SEE actually adding to a defensive team with Traya and Savage? From what I’m seeing that team with Talon needs a GL or near one (GAS/SK) to take out without having SEE at all. Same with Malgus SE with Malak. Both are more strongly countered by GAS than any SEE team should be, but that’s two really strong defensive teams.
Other GLs do break up teams, but usually not more than one, and there are options (ie if JML or JMK takes GAS then run 501st with Shaak, oFOTP to make a second FO team, now Zorii, etc). They also work well with their requirements for the most part except LV, who works with SEE’s requirements, and arguably Rey.
And offensively SEE’s best friend is Wat."Ragnarok_COTF;c-2426677" wrote:
So the issue isn't so much that SEE needs a lifter as it is that SEE's lifters are so good that they don't need him XD
… yeah, pretty much :P
The other issues additively make SEE worse, and could definitely be fixed or alleviated in his kit, but SEE could really use a lifter actually meant to work with him.- ccmooseRising Novice
"Itsa_me_Malario;c-2426710" wrote:
"Ragnarok_COTF;c-2426657" wrote:
Excluded Aphra because her DC was stupid OP.
SEE with Malak stops Wampa. Add Savage, and you stop many other counters. Add Traya, and it may be GL only (with the exception of Reva).
To perform at a high level, all the other GLs require you to use toons that are useful on other teams. But no one ever wants to give SEE any toys. I also don't, but that's because he's so versatile on offense, and Traya+Savage is already crazy good on defense.
Why waste traya and davage omicron on a GL, when traya and savage together are basically a GL."Ragnarok_COTF;c-2426677" wrote:
So the issue isn't so much that SEE needs a lifter as it is that SEE's lifters are so good that they don't need him XD - He sure do need one
- ShadowJediKnightSeasoned NewcomerGive him Sith Rey. Sure, she was only in the movie for 30 seconds, but those sharp teeth were cool.
- piatz1019Seasoned NoviceHow I would fix it (not that CG cares):
Add Darth Bane who's unique ("The Rule of Two") would passively cleanse Sith allies if there are only 2 Sith at the start of the encounter, and then a special that equalizes health of all Sith. Then touch up SEE's link to include "or Sith ally if there is only 2 Sith present at the start of the encounter."
Bane then replaces Wat with a Sith, and SEE can finally handle solo's. Also, Sidious leeching protection and then killing his ally along with his enemy is perfectly thematic. - MasterSeedyNew Ace
4: If SEE uses I Am All The Sith while SEE Cultist is active, SEE cultist against +100% Max Health, +100% Max Protection and Taunt until the end of battle (this taunt cannot be copied, prevented or dispelled).
Shoot, I meant this to say, "until defeated or until end of battle" since he can still be killed and revived at this point, assuming other Sith allies are still active.
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