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5 years ago
"ZAP;c-2091827" wrote:"TVF;c-2091813" wrote:"Darth_Pepé_8008;c-2091806" wrote:"Kyno;c-2091789" wrote:"Darth_Pepé_8008;c-2091764" wrote:"Kyno;c-2091763" wrote:"Darth_Pepé_8008;c-2091759" wrote:
Sith trooper 3 refreshes 0 drops
Hux 3 refreshes 0 drops
Funny how that works every single time there's double drops.
Its funnier that it's the same with or without double drops...
Almost like there is a drop rate that is independent of our wants and desires..... and any other non mathematical factors that are not involved in the calculation.
Rarely have zero drops without refreshes I just find it funny this happens every single time with double drops. Only had 1 shard drop(equates to two) which was a Jawa shard this time around.
Can you post your data please?
It's just a mobile game, so no data kept.
Therefore not relevant.
Even CG has acknowledged that feelings are relevant and was the reason they changed the zeta challenge drops. That was a solid they did to the community and there hasn’t been any complaining about it since very shortly after implemented.
The difference is that double drops make them money, so they won’t change it, but feelings and experiences are still relevant.
C'mon ZAP, you know better than to twist CG's statements that it "feels bad to miss out on because of RNG" into asserting that a players "feels" are enough evidence to prove that CG lowers drop rates of shards and gear during times of double drops. Don't stoop to the level of the tinfoil hats just because of your blinding hatred for the so called "CGDF"
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