7 years ago
Draw in Guild Wars
Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed). I offer 3 versions: 1st (I do not ...
"LukazAbMon;c-1651619" wrote:"DuneFlint;c-1651613" wrote:
The first two suggestions are easily abused. Tough team? Start the fight and do litteraly nothing for 5mins and that causes the defender to lose? Or, I'm losing, so i just chill for the rest of the time to get my team back to either try again or use on an easier opponent. More time could work, but i guess i like the idea of using teams on defence that can force you to run out of time.
Part of the reason I myself do not like the 1st option, I wrote about it. But you made a mistake - in the 2nd version, it makes no sense to just wait 5 minutes, as all units (and defending and attacking) will be restored again, with a full set of health and protection. And that's part of why I think he's the best.
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