7 years ago
Draw in Guild Wars
Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed). I offer 3 versions: 1st (I do not ...
"LukazAbMon;c-1652276" wrote:"Kyno;c-1651959" wrote:
Here is what I see:
1st suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins.
This would end with both the attacking and defensive team being removed and I guess no points awarded.
- I lose a chance for points but get the advantage of not having to actually beat the team to get past them. If this was done and my guild completes the zone we get points for clearing the zone, even though we didnt.
2nd suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins.
This would end with both teams being restored, as if the battle never happened, no points awarded.
- I couldn't win, but lose nothing. I get the advantage of basically playing with a team until I win for full points. The defense gets nothing for not letting me win, which is also an advantage for me. At any point in a match if I'm not going to win. I just let it time out to a draw and attack again, this is an advantage because i get to play only the match with the best RNG for me.
3rd suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins
This would lead to an endless timer
- You cant win within the time allotted for the game mode, so you get the advantage of extra time. The defense now loses the advantage of "getting points" that you couldn't beat, because you would lose points in this scenario in the current scheme.
Any of the changes you are suggesting, dont fix a problem as much as they give even more advantage to the offensive guild. In all likelihood ending in more TW ties, due to less of the little point differences per match.
Part of the issue with any changes to the "draw mechanism" is that any player can force this to happen. This basically gives them an "out" to take should the match not go the way they want. This negates part of the points system which is what I keep referring to as a benefit.
About 1st and 2nd suggestions we now have figured out that they are worse than 3rd. But what about the 1st offer I wrote about this initially, but the 2nd proposal is worse only because it would be possible to play till the best times. And I also wrote about it in one of my answers. This will be the only way, because no points after recovery, no one will get - it is also easy to understand, and it should be taken into account by the developers. 3-its proposal will not lead to an endless timer-the timer will be replenished only 1 time. Well, it is quite easy to understand - you create the impression of an infantile-thinking person. Although I respect you as a moderator, but do not need to interfere in every post with ill-conceived claims.