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STRlKEBOMB's avatar
7 years ago

Droid Faction Pass Idea

I came up with a few changes to droids (and some new ones) over time so I'm putting them all in the same place. Not every droid will be included in this list. Not included droids are: B2 Super Battle Droid, Chopper, BB-8, R2-D2, and K-2SO. I'll also include why I made these changes in a comment to this post.

Droideka : Dark Side, Droid, Separatist, Tank. Stats - 5,000 Health, 60,000 Protection, 145 speed

Description - Low Health high Protection Droid Tank that hinders enemy Turn Meter gain and protects allies through buffs.

Dual Twin Blaster Cannons (Basic Ability) - Deal physical damage to target enemy with a 65% chance to attack again, successive attacks cannot be Critical Hits. Each attack has a 45% chance to inflict Stagger for 2 turns. 4,000 - 4,500 damage

Redeployment (Special Ability) - Gain Taunt for 2 turns and dispell all debuffs on itself, then inflict Speed Down on itself for 2 turns. (4 Turn Cooldown)

Deflector Shield Generator (Unique Ability) - At the start of each of its turns recover 20% of its Max Protection. In addition, Droideka is immune to percentage based affects and cannot take Health based damage until its Protection is gone and whenever Droideka uses Dual Twin Blaster Cannons inflict Protection Down (5%) on itself for each attack for 2 turns. Zeta - Increase Protection recovery to 35% and gain Defense Up and Critical Hit Immunity for 1 turn at the end of each of its turns.

Colicoid Design (Unique Ability) - At the start of each encounter Droideka deploys its shield gaining Taunt for 2 turns, then grants all Separatist and Droid allies Defense Up and Protection Up (25%) for 3 turns. In addition, if there is at least 1 other Separatist or Dark Side Droid ally, Taunt cannot be prevented or removed. Zeta - Droideka gains 65% Counter Chance while taunting and Defense Up and Protection Up cannot be removed.

General Grievous : Dark Side, Droid, Separatist, Attacker

Relentless Assault (Basic Ability) - Deal physical damage to target enemy with a 75% chance to attack a second time, 50% chance to attack a third time, and a 25% chance to attack a fourth time. Attacks after the first cannot be Critical Hits. This attack cannot be Evaded or Countered.

Grievous Wounds (Special Ability) - Deal physical damage to all enemies and inflict Healing Immunity and Stagger for 2 turns. These effects cannot be resisted. For each Critical Hit scored he has a 50% chance to call a Droid ally to Assist. (4 Turn Cooldown)

Sinister Laugh (Special Ability) - Remove 35% Turn Meter from all enemies and inflict Daze and Offense Down for 2 turns and General Grievous gains 100% Turn Meter. Zeta - In addition, Remove all Buffs from all enemies, inflict Target Lock for 2 turns on all enemies which can't be resisted, and remove all Debuffs from all Dark Side Droid Allies (4 Turn Cooldown)

Supreme Commander of the Droid Armies (Leader Ability) - All Droid and Separatist allies gain 30% Offense and 25% Critical Damage. Whenever a Droid ally scores a Critical Hit all Droid allies gain 15% Turn Meter. This effect cannot happen more than once per turn. In addition, all Droid allies are guaranteed to deal Critical Hits (ignores Critical Hit Immunity and Critical Avoidance) Zeta - Whenever a Separatist or Droid ally uses a Special Ability that is an attack all Droid allies gain Critical Damage Up for 2 turns Recover 10% Max Health and Protection, and gain Health Steal up for 2 turns.

You Are Doomed (Unique Ability) - General Grievous gains 10% Max Health and Max Protection for each Droid ally and other Droid allies also gain this affect. Whenever General Grievous attacks a Clone or Jedi enemy he inflicts Expose for 2 turns and removes 40% Turn Meter. Zeta - General Grievous also gains 80% Counter Chance, these attacks cannot be Critical Hits and deal 30% less damage.

IG-100 Magnaguard : Dark Side, Droid, Separatist, Tank

Electrostaff Assault (Basic Ability) - Deal physical damage to target enemy and inflict Stagger for 2 turns.

Disruption (Special Ability) - Deal physical damage to all enemies and remove 20% Turn Meter. Also inflict Speed Down for 2 turns on all enemies and Daze the primary target for 2 turns. (3 Turn Cooldown)

Bodyguard (Unique Ability) - IG-100 has 100% counter chance against jedi and 65% Counter Chance against all other characters. In addition, whenever General Grievous is damaged IG-100 gains Speed Up, Offense Up and Taunt for 2 turns and Counter Attacks the enemy.

HK-47 : Dark Side, Droid, Attacker, Assassin Droid

Assassin Droid (New Tag) - A subset of the Droid Tag that allows for even more synergy.

Superior Firepower (Basic Ability) - Deal physical damage to target enemy and gain Offense Up for 3 turns. If he already has Offense Up refresh the duration and gain also Critical Damage Up for 3 turns.

Meatbag Mayhem (Special Ability) - Deal physical damage to all enemies with a 50% each of inflicting Ability Block, Speed Down, Offense Down, Tenacity Down, Healing Immunity, Health Down, Defense Down, Damage Over Time, Critical Chance Down, and Critical Damage Down for 2 turns. (3 Turn Cooldown)

Target Locked - Death Imminent (Special Ability) - Deal physical target to target enemy, inflict them with Target Lock for 2 turns and remove 100% Turn Meter. If the target already had Target Lock, Stun them for 2 turns and refresh the duration of Target Lock. Zeta While HK-47 is active, enemies with Target Lock cannot gain bonus Turn Meter or attacks. Additionally, Target Lock cannot be resisted from any source. (4 Turn Cooldown)

Assassin Protocol (Leader Ability) - Droid allies gain 30% Critical Chance and gain 50% Turn Meter whenever they deal a Critical Hit. Zeta - In addition, whenever a Droid ally attacks an enemy with Target Lock they bonus deal damage equal to 5% of the enemy's Max Health and and recover Protection equal to double that amount.

Reconstruction (Unique Ability) - The first time HK-47 is defeated he Revives at 50% health and 100% Turn Meter. Zeta - Other Droid allies also gain this effect.

IG-88 : Dark Side, Droid, Scoundrel, Bounty Hunter, Attacker, Assassin Droid

Assassin Droid (New Tag) - A subset of the Droid Tag that allows for even more synergy.

Mortal Wound (Basic Ability) - Deal physical damage to target enemy and inflict Healing Immunity for 2 turns. If the target was already debuffed remove 10% Turn Meter and inflict Target Lock for 2 turns.

Rapid Fire (Special Ability)- Deal physical damage to all enemies with a 75% chance to inflict Ability Block and Defense Down for 2 turns. Enemies that were already debuffed are also inflicted with Health Down for 2 turns.

Resourceful Pursuer (Leader Ability) - All allies gain 45% Critical Chance and inflict a Damage Over Time whenever they score a Critical Hit. In addition, Droid and Bounty Hunter allies gain 25% Offense and Critical Damage against Rebel, Empire, Separatist, Republic, First Order, and Resistance enemies.

Adaptive Aim Algorithm (Unique Ability) - IG-88 has +45% Critical Damage and deals 20% more damage for each enemy suffering a negative status effect. Zeta - Also deal 10% more damage for each debuff on the target enemy and other Droid allies gain half this effect.

IG-86 Sentinel Droid : Dark Side, Droid, Attacker, Assassin Droid

Assassin Droid (New Tag) - A subset of the Droid Tag that allows for even more synergy.

Precision Strike (Basic Ability) - Deal physical damage to target enemy with an additional 50% chance of a Critical Hit. If the target is above 50% Turn Meter also inflict Daze for 2 turns.

Assassin Droid Tactics (Special Ability) - Deal physical damage to target enemy and call a random Droid ally to assist. All attackers have an additional 75% Critical Damage. Zeta - In addition, call all other Assassin Droid allies to assist.

Droid Squad Tactics (Unique Ability) - IG-86 gains 5% Critical Chance and Critical Damage for each other Droid Ally. In addition, he gains 5% Health Steal and Speed for each other Assassin Droid ally.