Forum Discussion
8 years ago
"Kivoku;1002948" wrote:"Star_Lord1718;103414" wrote:
I'll call it. Overpowered as hell. Like the biblical plagues overpowered.
-Too fast. Tanks sacrifice speed for health/prot/tenacity in this game. Few exceptions. Plus, he aint in roller-ball mode. They are slow as slugs on their little tripods with shields deployed - i.e. "Fight mode".
-Basic dealing 3 DOT and giving CD up is a little much for essentially a tank character. This, coupled with free retribution lasting potentially the entire match is over the top. 1 DOT i'd understand, two is pushing it, three is ridiculous.
-Special AOE. This is the one that really bugs me. Dealing AB for 2 turns... to everyone... Oh and lets throw in buff immunity and an assist from a high damage character. You took Boba's AOE AB (which is top tier), doubled it, and added an additional 15k+ damage for assist. Just give him his own bloody holotable while you're at it.
-Unique 1. Potentially permanent retribution = no. Give it a time limit. The wording of the second sentence is confusing. Oh and lets give it CC and CD boost greater than Greedo, Cad Bane, Ig86 and all the others on top of it. I have no issues with him getting prot up for attacking out of turn, makes sense to me.
-Unique 2. This one I like. The one thing I'd point out is that it may be underpowered. If shock/buff immunity can prevent him from gaining taunt then this toon... who was tanky enough to stop jedi in the movies.. can't taunt. Maybe throw in an autocleanse when Deflector Shield Generator runs out, immediately followed by taunt.
Overall this is a broken toon. You wanna make him a very durable delayed auto-taunter with retribution, cool with me. If you also wanna given him unprecedented support capability through AOE, significant damage through a ton of DOT (will immediately be thrown on every Zader team in existence) and incredible CC/CD up then I see a lobotomy in your future.
Hey thanks for your comment! I'll address each issue in order. First of all, I'm just getting a basic idea of how Droideka can be viable, help the Separatists, somewhat help the Droids (which don't need much help seeing as they are very common in top 100 of my shard), and let the devs know that we want him, at least from what I've seen and heard.
Anyways, I understand that they are slow on their tripod WHEN WALKING. But their blaster fire is fast which is why they deserve to have high speed. Why? Because Seps need a faster character. Yes he's "tanky" but so is B2 and he gets free turn meter for hurting his in any team. There is nothing wrong with him being fast. If the devs go along with this and drop his speed, sure I understand, but I do not think it's OP.
If the devs drop the DoT to 2 max, sure. I would understand. Yes this would make him viable in zVader teams, and such synergy shouldn't exist. So you have a good point there. Maybe it can be a different debuff but I was just throwing my two cents out there since no separatists have DoTs (except Grievous I think).
You're right about his AoE special. I done goofed. I meant to write Ability Block for 1 turn, not 2. It's actually a mirror to TIE Pilots. It should deal less damage too. And notice how I say deal 20% LESS damage, not more. It is not intended to do 15k damage. Plus, the assist will be one of the three characters I mentioned who don't deal a lot of damage anyways. If they aren't on Droideka's team or are dead, then no assist. Plus it has a 5 TURN COOLDOWN. If he is shocked, stunned, or ability blocked before his first turn, its over. This move is NOT OP. Plus, you have to put in the work to get the Omega. If devs decided to Zeta this, so be it. But again, I'm getting an idea out there (even though it is a little similar to another move).
I like the Retribution idea, but you make a good point. Maybe it should be a 2-4 turn limit instead. Once more, just getting the idea out there. I'm not an English major, but the 2nd sentence sounds fine to me. I've reread it many times. What's confusing to you and maybe I can edit it?
I like your cleanse idea about the 2nd unique! I just figured by the time Droideka loses his Protection Up then his teammates are probably in trouble by then (especially since Droideka was being avoided by auto Retribution) so it gives his team at least one more chance to maybe go again before gettin wiped out. I also changed his health from 17,000 to 13,000.
From what I can see, zKylo Ren would absolutely waste Omega Droideka. Simply because he should hit more (if I messed up on max power then let me know) Droideka is giving him DoTs which boosts Kylo's speed, and Droideka has a long cooldown.
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