"Starkomat;c-1845138" wrote:
Actual drop rate on 5 attempts is 0 or 1 shard a day, maybe 2 on a good day. Without refreshing the node i need a year to bring one specific character to 7star. If i play every day. Unsatisfying. In one year the game will changed so dramatically, that i dont want this char anymore. Effect: I killed alot of time for nothing. Happend before, very frustrating.
Bad design for mid or long time motivation.
The drop rate remains 1/3.
That means 50% of the time, you will get 0 or 1 shards. About a third of the time, you'll get 2 shards. About a sixth of the time, you'll get more. Average is 1 2/3 shard per day.
Starting at zero shards and with no other sources of shards (which is the exception, not the rules), that's 6.5 months to go to seven stars, and most characters are thoroughly usable before then.
Which units are you talking about who stop being useful? Because that's the exception, rather than the rule.