"Metroplex79;c-1401351" wrote:
I really enjoy Platoons. Mostly because it's "Guild Bingo".
My gripe is that it leaves some DS Toons out, or limiting their "Platoon-ability".
In Phase 4 (at the time of this post), out of the combined 180 slots (15 per Platoon x 6 for both top and bottom):
-Dooku shows up twice
-Daka is a no show
-NS Initiate is a no show
-NS Acolyte is a no show
Not sure if every Guild's TB is the same, but my "Rear Trenches" (bottom) has 2 Platoons that look like this:
>>> 3 Tarkin, 2 TFP, 2 ShoreTr, 2 Krennic, 2 DeathTr, and 2 StormTr
>>> 2 Tarkin, 3 TFP, 2 ShoreTr, 2 Krennic, 2 MagmaTr, and 2 RG
I'm not going to bother counting how many the ones above show up in the other 10 Platoons.
There are a grand total of 60 DS Toons plus Wampa. Then you have to minus the DS Toons that are Required, thus excluded from all the Platoons in that Phase, which are at the current Phase 4, Veers and SnowTr.
Is the RNG for Platoon generation that bad, that a Toon does not even show up once?
Even with all my perceived bias, marketing strategy, and new premium Toons, I can understand and forgive putting a few in the last 2 Platoons more than once.
How can anyone enjoy platoons? I hope that was sarcastic...
1. Platoons take away characters use in battles
2. Platoons delay actually performing battle
3. Platoons make another chore for Guild leaders as they have to go thru and use out of game tools to figure out which ones the Guild can and can't complete
4. Platoons make more work for guilds because you have to chase down people to give up those good characters that they are trying to hold onto
The abilities platoons give could have been done many different ways. The way they did it is lazy and boosts their behind the game stats so they can say players are now x% of their roster I the game now.