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Slaydbymegatron's avatar
7 years ago

Early adopter feeling unhappy

First time poster feeling compelled to use this title ...

I’ve played SWGOH for 2.5 years and probably spent £500 in this time ... it could be more and I don’t want to check. In this time I spent my hard earned money on necessary teams. Teebo for the Rancor raid, Jawas for the Tank raid.

I know I’m not alone in feeling exploited...I level characters (GP is 2.7 million) and aim to be as free to play as possible. The game doesn’t want this though...Jawas have been doing a good amount of damage in T5 Sith Raid through the Scavengers unique ability ... around 1.2 million per team, all phases, but now detonators have been nerfed. I can’t see any patch notes being transparent about this.

In the same way I have a zader team that does 4-9 million per phase, again dot damage was tweaked, nerfed and tenacity increased to prevent higher scores, in my opinion. The list goes on, and I will not be aware of all issues.

On of my guild members said today it’s like buying a 7 seater car, only to find out when it’s delivered the manufacturer decided 5 seats was enough.

I am looking for reassurance from CG that things are going to improve, quickly. And also a link to the patch notes where abilities were changed ...

19 Replies

  • "Kyno;c-1590669" wrote:
    There is your problem. The integration mechanics chnage as you go up levels. They all have tenacity buffs on damage, and that buff increases in each tier of the raid, so that will cause you to have to adjust your strategy and plan as you move up in tiers. Here is the final heroic tier version, compare that to your tier. The stacking tenacity is brutal to any buffs after the first hit.



    The 50% increase is the same across all tiers. The difference in tiers is in base tenacity.
  • "Slaydbymegatron;d-174554" wrote:
    Jawas have been doing a good amount of damage in T5 Sith Raid through the Scavengers unique ability ... around 1.2 million per team, all phases, but now detonators have been nerfed. I can’t see any patch notes being transparent about this.

    In the same way I have a zader team that does 4-9 million per phase, again dot damage was tweaked, nerfed and tenacity increased to prevent higher scores, in my opinion. The list goes on, and I will not be aware of all issues.


    I would be very surprised if CG made such changes without informing the community.
    My alt is seeing more or less the same scores with jawa in tier 4.
  • "Leafty91;c-1590600" wrote:
    This post makes no sense, Zader was never a thing for the raid, neither did any debuff heavy squads. Detonators where never supposed to work on heroic either.


    Your post makes no sense. OP is discussing tier 5 — not heroic.

    Detonators work quite well on sub—heroic tiers. Zader works ok as well, due to the irresistable TM reduction. DoTs rarely stick on lower tiers as well. There are many teams, that work on lower tiers, but not on heroic tier — just like in AAT.
  • I don't agree that DOTs rarely stick on lower tiers, in P1/T4 I've gotten as many as 20 to stick, and even gotten 7 or 8 on T5. I know it's a lost cause beyond that though.
  • "Slaydbymegatron;c-1590643" wrote:
    Perhaps my point isn’t conveying what I want to really get across.

    What confidence do I have investing more into a game where there is constant “rebalancing”, for what I consider beta content?

    Kyno are you saying that no changes to damage output have been made in the past 3 months? I can’t believe that if that’s the case.


    Shortly after the raid was introduced some bonus turnmeter mechanics were disabled in the raid in order to not have a complete push—over Traya in phase 3. A few months later some of Rex' mechanics was disabled as well to not have a complete push—over Traya in phase 4.3. Those changes were neede to keep Traya a challenge on all tiers. I don't consider this 'constant rebalancing'.

  • "TVF;c-1590698" wrote:
    "Kyno;c-1590669" wrote:
    There is your problem. The integration mechanics chnage as you go up levels. They all have tenacity buffs on damage, and that buff increases in each tier of the raid, so that will cause you to have to adjust your strategy and plan as you move up in tiers. Here is the final heroic tier version, compare that to your tier. The stacking tenacity is brutal to any buffs after the first hit.



    The 50% increase is the same across all tiers. The difference in tiers is in base tenacity.


    Thanks.
  • "Waqui;c-1590731" wrote:
    "Slaydbymegatron;c-1590643" wrote:
    Perhaps my point isn’t conveying what I want to really get across.

    What confidence do I have investing more into a game where there is constant “rebalancing”, for what I consider beta content?

    Kyno are you saying that no changes to damage output have been made in the past 3 months? I can’t believe that if that’s the case.


    Shortly after the raid was introduced some bonus turnmeter mechanics were disabled in the raid in order to not have a complete push—over Traya in phase 3. A few months later some of Rex' mechanics was disabled as well to not have a complete push—over Traya in phase 4.3. Those changes were neede to keep Traya a challenge on all tiers. I don't consider this 'constant rebalancing'.



    Those are also well documented in updates.
  • "Slaydbymegatron;c-1590690" wrote:
    Zyno as i understand...

    Kyno FINALLY got a zeta. About darn time! ;)
  • "Nikoms565;c-1590753" wrote:
    "Slaydbymegatron;c-1590690" wrote:
    Zyno as i understand...

    Kyno FINALLY got a zeta. About darn time! ;)


    :D

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