7 years ago
Emperor Palpatine's Imperial Shuttle
https://cdnb.artstation.com/p/assets/images/images/008/818/321/large/mark-molnar-starwars-theemperorsshuttle-markmolnar.jpg?1515505730
Dark Side, Empire, Sith, Support
Crew: Emperor Palpatine/Royal Guard
BASIC
Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. If Palpatine's Shuttle was already Stealthed, this attack deals 50% more damage and ignores Armor.
CREW#1 - Cooldown: 4
Inflict Target Lock and Defense Down on target enemy for 2 turns, which can't be Resisted. Then call all other Empire and Sith allies to Assist, dealing 40% less damage. For each Critical Hit scored, all Assisting allies recover 10% Protection.
CREW#2 - Cooldown: 4
Daze all enemies for 2 turns and increase their cooldowns by 1. Reduce the cooldowns of all allies by 1 and grant them Potency Up for 2 turns.
UNIQUE
All enemies have -15% Tenacity and Evasion (doubled on Jedi and Rebel enemies). Whenever Emperor Palpatine's Imperial Shuttle takes damage from an enemy, it grants another random ally 20% Turn Meter. Palpatine's Shuttle cannot be Target Locked or Breached as long as there are any other active Empire or Sith allies.
HARDWARE
Enter Battle: While Palpatine's Shuttle is active, Empire and Sith allies gain +25% Max Health and Dispel enemies whenever they score a Critical Hit.
Dark Side, Empire, Sith, Support
Crew: Emperor Palpatine/Royal Guard
BASIC
Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns. If Palpatine's Shuttle was already Stealthed, this attack deals 50% more damage and ignores Armor.
CREW#1 - Cooldown: 4
Inflict Target Lock and Defense Down on target enemy for 2 turns, which can't be Resisted. Then call all other Empire and Sith allies to Assist, dealing 40% less damage. For each Critical Hit scored, all Assisting allies recover 10% Protection.
CREW#2 - Cooldown: 4
Daze all enemies for 2 turns and increase their cooldowns by 1. Reduce the cooldowns of all allies by 1 and grant them Potency Up for 2 turns.
UNIQUE
All enemies have -15% Tenacity and Evasion (doubled on Jedi and Rebel enemies). Whenever Emperor Palpatine's Imperial Shuttle takes damage from an enemy, it grants another random ally 20% Turn Meter. Palpatine's Shuttle cannot be Target Locked or Breached as long as there are any other active Empire or Sith allies.
HARDWARE
Enter Battle: While Palpatine's Shuttle is active, Empire and Sith allies gain +25% Max Health and Dispel enemies whenever they score a Critical Hit.