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"dimi4a;c-1641944" wrote:
Look now, the healing/reviving mechanics are not restricted just to Light Side teams, there are Dark Side toons who can heal and revive too. The Empire does need more healers as they currently have only one healer toon. Enough with this dumb logic "the Empire is already a strong faction, they don't need more toons"! Adding more toons like healers and cleansers will bring more variety and flexibility to their roster, especially for TB.
I'm not saying that there should not be more empire characters because there are too many. all i'm saying is that from a lore point of view the empire doesn't care about healing wounded troops because they allways had their strength in numbers and never hab to care about single individuums."ElPedro;c-1642014" wrote:
"dimi4a;c-1641944" wrote:
Look now, the healing/reviving mechanics are not restricted just to Light Side teams, there are Dark Side toons who can heal and revive too. The Empire does need more healers as they currently have only one healer toon. Enough with this dumb logic "the Empire is already a strong faction, they don't need more toons"! Adding more toons like healers and cleansers will bring more variety and flexibility to their roster, especially for TB.
I'm not saying that there should not be more empire characters because there are too many. all i'm saying is that from a lore point of view the empire doesn't care about healing wounded troops because they allways had their strength in numbers and never hab to care about single individuums.
Well you should read more because the Empire did in fact field and use medical droids, medic troopers, IMSU (Imperial Mobile Surgical Unit) prefabricated medcenters and etc.- Scruminator7 years agoSeasoned NewcomerYeah Empire doesn’t need them... they use other ways to heal. For example, under a Zveers leader, imperial troopers regain health and protection upon defeating an enemy. Vader regains health upon using his lightsaber throw attack. Emperor Palpatine regains health and protection when zeta’d every time he inflicts shock, and he has a drain health move as well. Thrawn has his cleanse and heal move.
I don’t see why the Empire needs more when they have enough ways to regenerate health without having a “healer”... "Salatious_Scrum;c-1642162" wrote:
Yeah Empire doesn’t need them... they use other ways to heal. For example, under a Zveers leader, imperial troopers regain health and protection upon defeating an enemy. Vader regains health upon using his lightsaber throw attack. Emperor Palpatine regains health and protection when zeta’d every time he inflicts shock, and he has a drain health move as well. Thrawn has his cleanse and heal move.
I don’t see why the Empire needs more when they have enough ways to regenerate health without having a “healer”...
The Rebels also have enough ways to regenerate health, but that doesn't stop them from having at least 5-6 healers. So yeah... try again!- Under enough zeta's they heal enough, Vader outheals everyone with one aoe under zpalp and zveers makes troopers incredible.
Also, if they see "need more healers" you know Jedi will just get another one to add to the pile of never use healers... lol - templarphoenix7 years agoNew SpectatorEmpire have lots of sustains already.
Vader with Palp leader, palp, thrawn, zrennic, gar zaxon, troopers with zeers... - If you think empire needs more healers you’re either using them wrong, or don’t have your teams developed enough. Empire’s strengths are speed, control, and quick kills, not sustainability. If you want to play a team that is big on healing, use Nightsisters. Talia works as a pretty good cleanser, as well. No single faction has, or should have, the ability to use every single type of strategy. They all have their strengths and weaknesses. The goal is to play to your strengths and your enemies’ weaknesses. And empire is very effective in that. TB is a breeze with EP and Trooper teams. A lot of the rounds, enemies don’t even get to take a single turn. As compared to NS, who have a lot of healing, but are much slower and can get taken down by strafing runs if you’re not careful.
"Dirty_Litle_Smuggler;c-1642826" wrote:
If you think empire needs more healers you’re either using them wrong, or don’t have your teams developed enough. Empire’s strengths are speed, control, and quick kills, not sustainability. If you want to play a team that is big on healing, use Nightsisters. Talia works as a pretty good cleanser, as well. No single faction has, or should have, the ability to use every single type of strategy. They all have their strengths and weaknesses. The goal is to play to your strengths and your enemies’ weaknesses. And empire is very effective in that. TB is a breeze with EP and Trooper teams. A lot of the rounds, enemies don’t even get to take a single turn. As compared to NS, who have a lot of healing, but are much slower and can get taken down by strafing runs if you’re not careful.
First of all my Empire teams are pretty well farmed! Second - the reason I want more healers and cleansers is because they will bring more variety and flexibility to the Empire, especially in TB where you face tons of Rebel healers and cleansers, plus we will have more Imperial characters to choose from to deploy in platoons. I'll say it again - just because the Empire is already a powerful faction, that doesn't mean they can't get new characters!- Scruminator7 years agoSeasoned NewcomerNew characters, sure. But why are you so fixated on cleansers and healers for the Empire when they’re not needed? You’d have to be thick headed to not understand the previous comments about the Empire simply not needing them. The Jedi have a lot of healers and cleansers because they’re Jedi. Bounty Hunters have pretty low health pool since they rely on blitzing through enemy teams instead of playing the long game. Each faction has their specialities... learn to use each faction the way they are made.
The Empire faction is blunt force and high damage. I don’t know why you’d be trying to flex around that anyways, if you run Empire right you can defeat enemy teams pretty fast... "Salatious_Scrum;c-1644128" wrote:
New characters, sure. But why are you so fixated on cleansers and healers for the Empire when they’re not needed? You’d have to be thick headed to not understand the previous comments about the Empire simply not needing them. The Jedi have a lot of healers and cleansers because they’re Jedi. Bounty Hunters have pretty low health pool since they rely on blitzing through enemy teams instead of playing the long game. Each faction has their specialities... learn to use each faction the way they are made.
The Empire faction is blunt force and high damage. I don’t know why you’d be trying to flex around that anyways, if you run Empire right you can defeat enemy teams pretty fast...
In the last Phases of TB where the battles are "endgame" and you face rebels on steroids, you sure as hell will need them, because when they start shutting you down with tons of debuffs and constant strafing runs that do insane damage, which you can't dispell or heal because you simply lack more heal/cleanse toons, then it's game over! So you bet your bum the Empire needs more of them!
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