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5 hours ago

Endar Spire Capital Ship Concept

Unit Name: Endar Spire
Fleet Commander:
Bastila Shan
Affiliation: Light Side, Capital Ship
Tags: Jedi, Old Republic

Attacks and Abilities

Basic: Point-Defence Battery
Deal Physical damage to target enemy and inflict Evasion Down for 3 turns. Old Republic and Jedi allies gain 15% Turn Meter. This attack can't be evaded and has an additional 15% chance of scoring a critical hit.

Special 1: Battle Meditation (Cooldown: 4)
Grant all units Critical Chance Up for 2 turns. Jedi and Old Republic allies also gain Critical Damage Up for 2 turns. These buffs can't be prevented.

Inflict Offense Down and Critical Damage Down on all enemies for 2 turns, which can't be evaded or resisted. When these debuffs expire from an enemy, dispel all buffs from them, which can't be evaded.

Special 2: Rendili Engineering (Cooldown: 2)
Dispel Target Lock from target ally and grant them Chaff and Defence Up for 3 turns, which can't be prevented. If that ally was Jedi or Old Republic, also grant them 50% Turn Meter and reduce their cooldowns by 1.

Special 3: Tractor Beam (Cooldown: 6)
Inflict Ability Block on the enemy Capital Ship for 2 turns, and inflict Marked and Vulnerable on the weakest enemy for 2 turns. These debuffs can't be evaded, resisted, copied, or dispelled. Grant all allies Chaff and Offense Up for 2 turns, which can't be prevented, and call them to assist on the Marked enemy. This ability starts on cooldown.

Unique: For the Old Republic
All units have +30% Critical Chance. Whenever any unit scores a critical hit, the Endar Spire gains 5% Turn Meter and the enemy Capital Ship loses 5% Turn Meter.

Old Republic and Jedi allies take reduced damage from percentage Health damage effects, have +50% Counter Chance, and damage they receive is reduced by 30%. While an Old Republic or Jedi ally has Chaff, they recover 5% Health and Protection at the start of every turn. Whenever an Old Republic or Jedi ally gains or loses Chaff, they dispel all debuffs from themselves and gain 10% Turn Meter.

Reinforcement Bonus: Reinforcements gain Chaff and Defence Up for 3 turns.

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