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Rath_Tarr0's avatar
2 years ago

Endless Krayt raiding is unsustainable

After five years, seven GLs and enough small crystal purchases that I really don't want to know what they add up to, I almost quit the game this evening.

And the trigger wasn't Grindquest, though I detest what that game mode has become. Instead it was the never ending succession of Krayt raids that almost had me uninstalling the app.

It's like having to repeat the most obnoxious legendary unlock event you can remember every three days, over and over and over and over until either the game shuts down or you quit.

And it's not as if we aren't already loaded between Grindquest, GAC, TW / TB, various minor events, fleet arena and dailies. Throwing the raid that never ends on top of everything else, over and over and over, ad nauseum is simply too much.

38 Replies

  • Agree with most of what's been said, and want to add a suggestion that the notion of "featured raid" be removed when the new raid is released. In other words, let Krayt and the new raid have the same rewards, then at least we will be able to rotate between two raids (and hopefully three soon, if they keep up the release cadence).
  • With STR there were usually a few more ambitious people that would routinely solo it and everyone else just rode their coat tails. Even with CPit you could mostly throw in a few teams on auto and it was a done deal. There's no way to (effectively) auto this raid and the rewards are directly proportional to the effort of the guild as a whole so everyone has to pull their weight.


    Yes. So people aren't comparing attacking Krayt to attacking HSTR+CPit. They're comparing attacking Krayt to doing nothing at all and still getting (reduced) raid rewards.


    I'm not saying that's a bad thing - but it could easily be contributing to burn out as it's a pressure point that wasn't there before. I wonder if CG is looking at ways to alleviate this. It's been a very long time since I've seen anyone say, "there's not enough to do in this game" - quite the opposite seems to be the more common complaint now -


    Yep. I argued for more to do, bur also for more of it to be time-shiftable. In the old raid system you hit on a very strict schedule or you didn't hit at all b/c the raid was over in an hour. Here you have 3 days to do it at your convenience. Now, it might not be enough leeway, enough convenience, but it's time shiftable in a way that TB, TW, GAC and many other things are not.

    The fundamental problem is that there are a lot of "serious" players who aren't interested in spending the time to raid. But in the past the game treated them as, or at least rewarded them as, serious players in the sense that they were able to skip the raids and still keep up in the areas that interested them. There was no reason for them to think of themselves as anything less than a serious player.

    Me, on the other hand, I recognized that Conquest was killing me, even though there were things I liked about it and if I played it for 3-4 days intensely, that was fine. I also didn't like PvE as much as PvP. So I skipped DataCron farming and got myself in a guild that doesn't take TW too seriously and settled down in K3 and I'm not a tip of the spear player, but I enjoy most of what I do.

    There's some self-awareness there, though. I had to recognize that I didn't want to do everything and I was willing to take the reward cut that comes with that.

    Everyone complaining about being unable to sim CAN actually sim the Krayt raid. They don't have to invest time in it or build teams for it. But they would have to accept that they aren't serious about the raid. That's fine for me, I don't consider it an insult that someone likes some parts of SWGOH and doesn't like others.

    But it does raise the possibility of intra-guild conflict. What happens if your level of game "seriousness" is similar to most of your guild mates on everything except the raid?

    Well, in the past what you did was find a different guild.

    I know this is a wrenching decision. I left a good guild over the unwillingness to get serious about KAM and LSTB in general. Great folks there. Would love to chat with them all again. But I was in a different place than most of my guildmates, so I ended up leaving. And it worked. I got myself in a great guild that prioritized TB and didn't care that I wasn't ready to conquer TW and GAC. I've been there a couple years, maybe 3 now, and I'm quite happy.

    And ultimately I think that's the solution here. A lot of people like raiding, a lot of people don't. The solution when I didn't like TW was not to have fewer TWs. It was that I made sure I wasn't in a TW focussed guild.

    People can fix this on their own by going to a guild where heavy raid participation isn't a priority, and then simming a couple teams without caring about the final score.

    Anything that CG does will be welcomed by some people, but regretted by others.

    Now maybe they've got some statistics that say that they can't please everyone but they could change raid frequency to something slightly more popular than it is now. I wouldn't oppose that.

    But no matter what they determine is the best balance, some people will want to take the raid more seriously and hit it as often as possible, trying repeatedly to get the best score available. And other people will want to sim Jawas for 150k and call it a day.

    I have a lot of sympathy for people who are in guilds that are wrong for them, taking the raid either too seriously or not seriously enough. It was heart breaking to leave a group of folks that I liked to find a new guild.

    But ultimately this is about each person understanding what they like about the game and what they want to focus on, then finding 35-40 people who feel the same way and 10-15 people who just don't care that much what the guild is doing.

    If you don't like raiding, just don't raid. If that causes problems in your guild, then you have to at least consider changing guilds and start adding up the compromises you would have to make to get a new guild vs the compromises you have to make to stay in your old one.

  • Xellius13's avatar
    Xellius13
    Seasoned Traveler
    2 years ago
    Don’t see any problem. My guild doesn’t care for “progression” I, and most doing 1 mil damage, 20 mil crate and forget. It takes exactly 5 minutes time once in 3 days and rewards are better than Sith raid.
  • I like the new raid.
    It's annoying but hey, you are rewarded depends how hard to fight.
    Not mention the old loot box mode, someone score 8th has better rewards than top 3.
  • "Gabe9876543210;c-2432118" wrote:
    Reposting the previously acquired score would be the easiest way to solve this problem since it's already saved (we see it on the meter). At the cost of a sim ticket seems reasonable.
    This would still mean you need to replay it in entirety, if you upgrade your teams or want to try a new strategy for a better score, but you don't have to do it every time.
    The end result is that you feel that you are playing the game on your terms instead of it being a chore. This is key to retaining players.

    THIS^^ I can realte entirely...and i emphatize the word "CHORE"...it is the biggest chore i have in games right now...i have to force myself to do it...i play everything else with more or less motivation...but have fun in it...this i cannot...no matter how much i tell myslef "it is not so bad"....like someone above said...good idea, bad execution!

  • Raids in general are just not interesting to me at least. The need to use characters that I don't invest in makes it even less interesting. Every player in Guild has to do the exact same mission, some do it better some mail it in, a lot depends if they have characters or not. To me a Raid would be more interesting if it was comprised of several different missions that work towards completing an overall objective. The missions aren't completed by everyone but can be assigned to individual guild members or groups of guild members best suited for the mission. could have support missions, and ancillary objectives that are different and are completed by different guild members in pursuit of an overall objective.
  • I'm not saying that you're wrong about that being cool, but ... it's also sounding a lot like TB. You have individuals contributing certain toons to Ops Missions to achieve preliminary objectives, then that makes it possible for the guild to go after other objectives, and together you progress to still more objectives before finally you take home your guild-wide cooperative rewards.

    I'm not saying you couldn't make it different and feel more "raid-like", but still, this is gonna feel a lot like a cross between a raid and a TB.
  • I found a way to do it that i can cope with...and even so, mostly to help the team...
    Auto with GR i get 450k. I play manual every team expect jawas, just once...i usually get to 750k or so. I play jawas to get what necessary to make 1mil. End.
    I stopped improving these teams...fun factor was not though out.

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