Forum Discussion
8 years ago
i have a great idea for jabba
dark side, tank, scoundrel, support
basic - call one random bounty hunter to attack, if no bounty hunters are present jabba gains 10-25%(level up) defense.
special 1 - taunt for 1 turn and gain BRIBE, BRIBE- when jabba is damaged, 10-40%(level up) chance of attacker to deal 25-50%(level up) of the damage to random enemy(jedi and sith are immune to bribe). cooldown - 3
special 2 - each bounty hunters attacks all enemies dealing 90-70%(level up) less damage and jabba gains protection equal to the damage dealt, ability starts on cooldown. cooldown - 5-4(level up)
unique - for every bounty hunter alive jabba gains 10-25%(level up) defense and armour. jabba is immune to tm effects and speed effects(increase and decrease)
zeta- unique + bounty hunter's effects are irresistable
leader - all bounty hunter allies gain +25-50%(level up) potency.
zeta - leader + all allies have 20% chance to call a random bounty hunter to assist dealing 50%less damage
base speed at
g6=75
g7=80
g8=85
g9=100
g10=100
g11=100
dark side, tank, scoundrel, support
basic - call one random bounty hunter to attack, if no bounty hunters are present jabba gains 10-25%(level up) defense.
special 1 - taunt for 1 turn and gain BRIBE, BRIBE- when jabba is damaged, 10-40%(level up) chance of attacker to deal 25-50%(level up) of the damage to random enemy(jedi and sith are immune to bribe). cooldown - 3
special 2 - each bounty hunters attacks all enemies dealing 90-70%(level up) less damage and jabba gains protection equal to the damage dealt, ability starts on cooldown. cooldown - 5-4(level up)
unique - for every bounty hunter alive jabba gains 10-25%(level up) defense and armour. jabba is immune to tm effects and speed effects(increase and decrease)
zeta- unique + bounty hunter's effects are irresistable
leader - all bounty hunter allies gain +25-50%(level up) potency.
zeta - leader + all allies have 20% chance to call a random bounty hunter to assist dealing 50%less damage
base speed at
g6=75
g7=80
g8=85
g9=100
g10=100
g11=100
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