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perfidius44
4 years agoRising Newcomer
"WD_40;c-2287185" wrote:"Starslayer;c-2287179" wrote:"WD_40;c-2287102" wrote:"HumbleMumble;c-2287099" wrote:
Teams that are beasts on offense but poor in defense makes the most “fun” gameplay in my opinion. Now I don’t feel so bad about the delayed conquest costing me a day 1 unlock of the executor.
Agreed! Some of the most satisfying things in the game (IMO) are Imperial Troopers, or SEE, who both are absolutely terrible on defense. CG Miller said that the fleet couldn't just be used to Auto things in his interview with CubsfanHan, that you had to have some knowledge on its kit and make a choice for the "contract" or the Ultimate. The AI in this game is notorious for being bad in general, why should this be different?
If an existing fleet with far lower investment is already able to beat every fleet out there on offense, a new fleet with steeper that is able to do the same thing is useless. I don’t see any reason (except collection) to spend resources on a ship when you could spend less for the same results.
That's absolutely understandable, but I still think there's another bh ship on the horizon, so maybe this isn't the best this fleet can possibly be. Also, if executor makes it even easier to beat Negotiator/Malev, then that could be a reason, make the difficulty of beating those ships drop with higher investment
No issue if a piece is missing to make it really good, as long as it arrives quickly; too bad if it’s a marquee though.
About ‘easier to beat’: at the top of arena, people already beat each other easily.
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