Forum Discussion
4 years ago
Ok, thinking over all the problems listed with Executor, (4* beating 7* due to slow ship being better due to kit) slow bounty hunter ships being annihilated, before they get a turn, 2nd tier meta from 4 years ago being able to easily beat a GL equivalent billed ship)
One simple fix is clear and its not game breaking. If all ships are Bounty Hunter, HT should auto taunt before any ships move. The Aoe should apply breach if no breach exists. This would at least fix the 4* vs 7* executor issue.
Two, if additional tweaking is necessary make it so breach lasts 2-3 turns and is not able to be cleared like once the contract of 20 TL is fulfilled. This includes the stupid mechanic of 3 debuff autoclear by Rebels (The only ship that should be able to clear that breach would be Hans Millenium Falcon) unless they've fulfilled the 20 TL contract.
This way you don't have to speed up the BH ships or change their kits. It'll hold better on D as HT is auto-taunting and now the aoe should go off by the AI instead of the lackluster first skill or the heal.
All this should be an Executor coded skill only, so that it only applies when it is the Capitol Ship used. This way no other fleets are messed up. You don't have to recode any other ships, just make it if X (Executor) exists Y,Z occur.
Finally you could make it so these skills are gated behind higher stars on the Executor. This would still make the 4* beatable by older meta fleets as stated by Miller, but "good luck" if higher starred like 6 or 7*.
One simple fix is clear and its not game breaking. If all ships are Bounty Hunter, HT should auto taunt before any ships move. The Aoe should apply breach if no breach exists. This would at least fix the 4* vs 7* executor issue.
Two, if additional tweaking is necessary make it so breach lasts 2-3 turns and is not able to be cleared like once the contract of 20 TL is fulfilled. This includes the stupid mechanic of 3 debuff autoclear by Rebels (The only ship that should be able to clear that breach would be Hans Millenium Falcon) unless they've fulfilled the 20 TL contract.
This way you don't have to speed up the BH ships or change their kits. It'll hold better on D as HT is auto-taunting and now the aoe should go off by the AI instead of the lackluster first skill or the heal.
All this should be an Executor coded skill only, so that it only applies when it is the Capitol Ship used. This way no other fleets are messed up. You don't have to recode any other ships, just make it if X (Executor) exists Y,Z occur.
Finally you could make it so these skills are gated behind higher stars on the Executor. This would still make the 4* beatable by older meta fleets as stated by Miller, but "good luck" if higher starred like 6 or 7*.
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