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MasterSeedy
4 years agoSeasoned Ace
the investment of time and resources issue is not off the table imo. It’s not about ‘paying for winning’, it’s about ‘why spending all these resources for the new stuff if a far smaller amount of resources can do the same job ?’.
This.
By the time they have all this figured out and a fix implemented, I'll have a 5* Executor, and with a lazy fleet shard, I probably won't spend anything to hurry it along. If someone else is using Exec and I find it frustrating, I'll spend what I need to keep up, but no more. So long as I can counter that one person (or so long as that one person gets countered by someone else before I'm ready to take first), I won't spend anything.
This is a resource management game. If you can get the same reward investing fewer resources, then unless going the cheap route kills the fun for you (it is a game after all) the right thing to do is invest the fewest possible resources.
So if CG wants players to spend, they have to make executor either
1) unbeatable but insanely expensive, in which case a few people will spend whatever it takes
2) difficult to beat and just kind of expensive, so it is common enough that everyone spends a little, because no one wants to face a wall of them. It is one thing to face an Exec as your last fight of the day and have 50/50 odds. It is another thing entirely to face a wall of 20 of them between you and 1st place when the odds of winning are only 50/50.
They made it difficult to beat, but insanely expensive. This guarantees that the people who didn't spend already will (on most shards) face very few of them and will likely be able to avoid all but one or two. A counter that only works 50% of the time is fine in that situation.
This means it's easy for those of us in all but the most insanely high end, frenetically active shards to patiently wait for the blueprints to flow in.
Knowing my fleet shard, even if I don't get Exec until Oct, I'm likely to be the first one or tied for first using Exec. I have no motive to spend in that scenario.
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