Forum Discussion
575 Replies
- tvsfrink4 years agoNot applicable
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post? - Disruptor924 years agoSeasoned Ace
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed. - dalosto1474 years agoNot applicable
"Disruptor92;c-2290522" wrote:
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
Really, dont waste your time. - tvsfrink4 years agoNot applicable
"Disruptor92;c-2290522" wrote:
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/248445/content-update-08-26-2021#latestExecutor Update
The following changes were made to Executor:
Crew Ability "Vader's Bounty" will stipulate at max rank (level 8) that Tank allies will take 50% reduced damage from out-of-turn attacks.
Special Ability 1 "Breach of Protocols" will now call all Bounty Hunter allies to assist. From level 1-6 of the ability, Bounty Hunter allies will deal -25% damage when they assist. At level 7 of the ability, the damage penalty will be removed and Bounty Hunter allies will assist at full damage. At max level of the ability (level 8 ) the ability will dispel all Tenacity Up from enemies, Bounty Hunter allies will deal +10% damage; if the enemy is Breached, Bounty Hunter allies will deal +25% damage instead. - InyakSolomon884 years agoNot applicablemy malevolence still beat the 7* in my shard sitting in 1st. granted he ulted and took out my malevolence but he only had ig2k left by then. HT was more annoying than he used to be though.
- MasterSki344 years agoSeasoned AceI actually appreciate that they didn't take a hammer to a fly here. The old meta can still climb if motivated, but no more G11 Ackbar cheese.
- Disruptor924 years agoSeasoned Ace
"TVF;c-2290528" wrote:
"Disruptor92;c-2290522" wrote:
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/248445/content-update-08-26-2021#latestExecutor Update
The following changes were made to Executor:
Crew Ability "Vader's Bounty" will stipulate at max rank (level 8) that Tank allies will take 50% reduced damage from out-of-turn attacks.
Special Ability 1 "Breach of Protocols" will now call all Bounty Hunter allies to assist. From level 1-6 of the ability, Bounty Hunter allies will deal -25% damage when they assist. At level 7 of the ability, the damage penalty will be removed and Bounty Hunter allies will assist at full damage. At max level of the ability (level 8 ) the ability will dispel all Tenacity Up from enemies, Bounty Hunter allies will deal +10% damage; if the enemy is Breached, Bounty Hunter allies will deal +25% damage instead.
These are not AI changes, these are kit/mechanics changes. I'm talking about AI. Executor now focuses on different targets from previously. It was coded to focus on certain targets previously, now it focuses on others. It also uses certain skills more "freely" that were previously only used during certain circumstances. So they basically made the AI smarter just to make counters even less likely to happen. And while I have no huge problem with that (as I understand that this is how things work here), I'm annoyed that they didn't even mention those "hidden" AI changes in their update post. It also happened to update these changes during my PO. They need to update the game at some point obviously, so it's bound to mess with someone's PO. It just happened to be mine, but that's my personal salt, I'm not blaming CG for that, I was just unlucky. - ManlyVanLee4 years agoSeasoned Rookie
"Disruptor92;c-2290562" wrote:
"TVF;c-2290528" wrote:
"Disruptor92;c-2290522" wrote:
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/248445/content-update-08-26-2021#latestExecutor Update
The following changes were made to Executor:
Crew Ability "Vader's Bounty" will stipulate at max rank (level 8) that Tank allies will take 50% reduced damage from out-of-turn attacks.
Special Ability 1 "Breach of Protocols" will now call all Bounty Hunter allies to assist. From level 1-6 of the ability, Bounty Hunter allies will deal -25% damage when they assist. At level 7 of the ability, the damage penalty will be removed and Bounty Hunter allies will assist at full damage. At max level of the ability (level 8 ) the ability will dispel all Tenacity Up from enemies, Bounty Hunter allies will deal +10% damage; if the enemy is Breached, Bounty Hunter allies will deal +25% damage instead.
These are not AI changes, these are kit/mechanics changes. I'm talking about AI. Executor now focuses on different targets from previously. It was coded to focus on certain targets previously, now it focuses on others. It also uses certain skills more "freely" that were previously only used during certain circumstances. So they basically made the AI smarter just to make counters even less likely to happen. And while I have no huge problem with that (as I understand that this is how things work here), I'm annoyed that they didn't even mention those "hidden" AI changes in their update post. It also happened to update these changes during my PO. They need to update the game at some point obviously, so it's bound to mess with someone's PO. It just happened to be mine, but that's my personal salt, I'm not blaming CG for that, I was just unlucky.
I mean the ship's been out for less than two weeks. You wouldn't even have a big enough sample size to prove the AI was changed at all. And the post did say they changed the Slave 1 AI anyway, which could have had a whole host of repercussions to automatic fights anyway. Be mad all you want but your reasons are weird - tvsfrink4 years agoNot applicable
"Disruptor92;c-2290562" wrote:
"TVF;c-2290528" wrote:
"Disruptor92;c-2290522" wrote:
"TVF;c-2290498" wrote:
"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/248445/content-update-08-26-2021#latestExecutor Update
The following changes were made to Executor:
Crew Ability "Vader's Bounty" will stipulate at max rank (level 8) that Tank allies will take 50% reduced damage from out-of-turn attacks.
Special Ability 1 "Breach of Protocols" will now call all Bounty Hunter allies to assist. From level 1-6 of the ability, Bounty Hunter allies will deal -25% damage when they assist. At level 7 of the ability, the damage penalty will be removed and Bounty Hunter allies will assist at full damage. At max level of the ability (level 8 ) the ability will dispel all Tenacity Up from enemies, Bounty Hunter allies will deal +10% damage; if the enemy is Breached, Bounty Hunter allies will deal +25% damage instead.
These are not AI changes, these are kit/mechanics changes. I'm talking about AI. Executor now focuses on different targets from previously. It was coded to focus on certain targets previously, now it focuses on others. It also uses certain skills more "freely" that were previously only used during certain circumstances. So they basically made the AI smarter just to make counters even less likely to happen. And while I have no huge problem with that (as I understand that this is how things work here), I'm annoyed that they didn't even mention those "hidden" AI changes in their update post. It also happened to update these changes during my PO. They need to update the game at some point obviously, so it's bound to mess with someone's PO. It just happened to be mine, but that's my personal salt, I'm not blaming CG for that, I was just unlucky.
Have you ever seen them comment on AI changes?
Also the timing "messed" with one day of po. - perfidius444 years agoSeasoned Newcomer
"Scuttlebutt;c-2290492" wrote:
Completely agree and this affected my payout hour too. It looks like they made the RI calling much better too. In 3 battles, I got slave 1, ig-2000, and tie reaper as the first RI. It’s difficult to even predict the battle now.
Tie reaper as first ri ? Seems more like a nerf…
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