Forum Discussion
3 years ago
"WhosTheBossk83;d-253485" wrote:
CG made a cap ship that is 100% dependent on RNG to defeat. In Kyber I there are an extraordinary amount of tournaments being won and lost on this Executor RNG roulette. Attaching our crystal income to this kind of thing is extremely frustrating. What is the incentive to whale out on more ground toons when 10M+ GP lineups often lose to 8M GP lineups based solely on Executor RNG. The 2-shots I can live with, but the layers of RNG with the dodges and debuffs landing or not is simply too much and often even 4 great fleets isn’t enough to kill it. Fix this mistake CG. Please. It’s ruining the game.
Totally agree. Lost the first place battle last week because XB didnt double tap, and Enemy slave 1 resisted a Stun
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