4 years ago
Feeling the squeeze - Gear crunch and game requirements starting to get me down
Hey there EA/CG,
Just a bit of feedback:
To level set: I play with a couple of main accounts both of which I have in average, below 200m GP guilds. I've been playing this game for a couple of years now and have spent over $600 on at least one of my main accounts. I get first place in fleet arena daily and can work my way up to first in squad in at least one of my accounts. I also get top 3 in raids regularly.
My feedback: This game has always been a bit of a farming grind but I feel like the grind has gotten much slower. It takes too long now to get a new character to a usable level. There's new content everywhere but since you need g12/g13 for anything to be useful in most of the playing modes, and mixed with the gear crunch, the majority of the new content is meaningless/untouchable to a player at my playing and spending level. It used to be that I'd play with a new squad, DR, Padme, GAS, for six months and move on to the next squad and farm. But now it is taking me over a year to farm a legendary character and I'm left playing with the same team/s for much longer. Add that the new game modes often require levels of characters beyond what I have, PIT, LS Geo, many of the GCs, where I just get blown up, I'm ending up just stuck playing the same modes in the same way for much longer.
I've seen a couple of changes lately which are great, e.g. double shard drops, and bonus shards in cantina. But these changes don't at all seem to balance out against the real challenges I face on a daily basis, i.e. gear 13 requirements, r8 opponents, Galactic Legend requirements and opponents, Mando Baskar requirements.
I can see that this is a recognized challenge based on the above mentioned changes we have already seen, as well as some of the developer comments and videos posted by various popular Youtubers. But my feedback is really to say that I think some of these changes are a little misdirected for a player at my level and not making a difference. I can't imagine that someone at my paying/playing level is not of value to the game developers. Is the economy of the game so distorted that someone has to pay more than $300/yr to play this game?
One easy solution: Open up the g12 and under gear crunch while still maintaining and profiting from g13 gear. Give players a difference making amount of gear like stun guns, stun cuffs, carbantis in some mode or daily reward.
Just a bit of feedback:
To level set: I play with a couple of main accounts both of which I have in average, below 200m GP guilds. I've been playing this game for a couple of years now and have spent over $600 on at least one of my main accounts. I get first place in fleet arena daily and can work my way up to first in squad in at least one of my accounts. I also get top 3 in raids regularly.
My feedback: This game has always been a bit of a farming grind but I feel like the grind has gotten much slower. It takes too long now to get a new character to a usable level. There's new content everywhere but since you need g12/g13 for anything to be useful in most of the playing modes, and mixed with the gear crunch, the majority of the new content is meaningless/untouchable to a player at my playing and spending level. It used to be that I'd play with a new squad, DR, Padme, GAS, for six months and move on to the next squad and farm. But now it is taking me over a year to farm a legendary character and I'm left playing with the same team/s for much longer. Add that the new game modes often require levels of characters beyond what I have, PIT, LS Geo, many of the GCs, where I just get blown up, I'm ending up just stuck playing the same modes in the same way for much longer.
I've seen a couple of changes lately which are great, e.g. double shard drops, and bonus shards in cantina. But these changes don't at all seem to balance out against the real challenges I face on a daily basis, i.e. gear 13 requirements, r8 opponents, Galactic Legend requirements and opponents, Mando Baskar requirements.
I can see that this is a recognized challenge based on the above mentioned changes we have already seen, as well as some of the developer comments and videos posted by various popular Youtubers. But my feedback is really to say that I think some of these changes are a little misdirected for a player at my level and not making a difference. I can't imagine that someone at my paying/playing level is not of value to the game developers. Is the economy of the game so distorted that someone has to pay more than $300/yr to play this game?
One easy solution: Open up the g12 and under gear crunch while still maintaining and profiting from g13 gear. Give players a difference making amount of gear like stun guns, stun cuffs, carbantis in some mode or daily reward.