Forum Discussion

F82bd's avatar
4 years ago

Feeling the squeeze - Gear crunch and game requirements starting to get me down

Hey there EA/CG,

Just a bit of feedback:

To level set: I play with a couple of main accounts both of which I have in average, below 200m GP guilds. I've been playing this game for a couple of years now and have spent over $600 on at least one of my main accounts. I get first place in fleet arena daily and can work my way up to first in squad in at least one of my accounts. I also get top 3 in raids regularly.

My feedback: This game has always been a bit of a farming grind but I feel like the grind has gotten much slower. It takes too long now to get a new character to a usable level. There's new content everywhere but since you need g12/g13 for anything to be useful in most of the playing modes, and mixed with the gear crunch, the majority of the new content is meaningless/untouchable to a player at my playing and spending level. It used to be that I'd play with a new squad, DR, Padme, GAS, for six months and move on to the next squad and farm. But now it is taking me over a year to farm a legendary character and I'm left playing with the same team/s for much longer. Add that the new game modes often require levels of characters beyond what I have, PIT, LS Geo, many of the GCs, where I just get blown up, I'm ending up just stuck playing the same modes in the same way for much longer.

I've seen a couple of changes lately which are great, e.g. double shard drops, and bonus shards in cantina. But these changes don't at all seem to balance out against the real challenges I face on a daily basis, i.e. gear 13 requirements, r8 opponents, Galactic Legend requirements and opponents, Mando Baskar requirements.

I can see that this is a recognized challenge based on the above mentioned changes we have already seen, as well as some of the developer comments and videos posted by various popular Youtubers. But my feedback is really to say that I think some of these changes are a little misdirected for a player at my level and not making a difference. I can't imagine that someone at my paying/playing level is not of value to the game developers. Is the economy of the game so distorted that someone has to pay more than $300/yr to play this game?

One easy solution: Open up the g12 and under gear crunch while still maintaining and profiting from g13 gear. Give players a difference making amount of gear like stun guns, stun cuffs, carbantis in some mode or daily reward.
  • "Waqui;c-2215303" wrote:
    You've claimed that the majority of the new content is meaningless for a player at your playing/spending level.
    You've described that you get blown away in LS Geos TB (RO).
    You've claimed that RO is unplayable.
    And you've claimed that RO often requires higher geared characters than what you have.


    I mentioned LS geo along with PIT and some GCs as new content that seems to be built more for future content. And yes my squads have been blown up in LS geo, PIT and some GCs regardless of modding. I never said RO is unplayable but I have said that it is also highly dependent on guild GP and make-up. I never said new content is meaningless. I think all the new content is great but access to it is limited because of all the factors I've described. It doesn't matter how much new content there is when you can't access it.

    "Waqui;c-2215303" wrote:
    That's what I'm responding to. You have geared teams but there's more to playing RO than gear - there's mods and completing your teams. If you play RO using incomplete teams or using suboptimal/wrong types of mods on your key characters it's not a game design issue. That was my feedback to you (and to CG) - take it or leave it. Just don't claim that you only mentioned RO as an example of new content.


    I'm really regretting even mentioning LS geo, ughh. Forget about it. You're missing the point. Sure modding and different teams can have different outcomes. But I have guilds of people that would agree that LS geo is more of an end game game mode.

    "Waqui;c-2215303" wrote:
    Here's some more feedback:

    In your OP you complained about your trouble with g13 and r8 opponents. Once you move on to farming some of all those "old" characters that you've skipped so far the recent updates will make farming them much faster and leave you with more resources for gear/relic materials. On top of that the rewards from newer content f.ex. GC and new tiers to Assault Battles will help you gear/relic your characters even faster. That will help you change your situation. How are those updates meaningless to you?


    No complaining here just offering feedback. I have multiple accounts and have the characters you've mentioned. My CLS squads still needs to be g12/13 to be viable in most game modes. I also already said that I'm getting to the top of squad and fleet arenas, and finishing top 3 in raids. I don't see a dramatic difference in gear from assault battles between accounts. And anyway this is a raindrop in the ocean compared to GL requirements and the g13 gear crunch.

    "Waqui;c-2215303" wrote:
    If you're tired of playing the same game modes over and over you could try moving on to a guild that actually plays RO instead of LS Hoth TB. Farming a couple more teams for Separatist Might may help you get accepted to a higher GP guild. Alternatively, try to convince your guild to move on to RO even if some of your guildies get blown up there. Or do a rotation. I guess you could score 7* - 9* in RO depending on the level of activity in your guild.


    This is about the first real answer you've given to my OP although I mentioned it first in my last reply. I could change guilds but is that really the answer for everyone in my situation? Just abandon the relationships I've made with my guildies. And how do I get my guild to finish out PIT? This was really my point, that end game content is sometimes unplayable however you define what end game is. Obviously, you think LS geo is beginner level stuff.

    "Waqui;c-2215303" wrote:
    You complained about having trouble with g13 and r8 opponents. I assume you're referring to GAC since you do well in squad arena. I see you've followed some of the advice I gave you back in April in your discussion about GAC matchmaking. You could do even better by not relicing your characters until you really need it (See my first response in this discussion for examples). If a characters does the job at g13/r0 stockpile your relic materials until later.


    Not complaining just providing feedback. Again, I think that most would agree g12/13 is required for most toons to be viable in most game modes. Otherwise I didn't mention GAC.

    "Waqui;c-2215303" wrote:
    Yes, I'm aware that I base my feedback on only this one account of yours. You may be able to use my feedback for your other account(s) or you may not. If you want feedback for those accounts as well feel free to post link(s) to the profiles.


    Thanks for the offer.
  • @Waqui it's not worth any more of my time answering you. You have completely missed the point.
  • "Waqui;c-2215593" wrote:
    "f82bd;c-2215583" wrote:
    @Waqui it's not worth any more of my time answering you. You have completely missed the point.


    Don't worry. I got your point from the start. You blame your troubles on game design and request that the developers solve your problems for you. Its not the first time you do that. I got it.


    I don't think you really got my point from the start. To reiterate, there's no blame or complaining here, just feedback. This is a feedback forum isn't it? I've only pointed out what's probably obvious to most. I actually have said some of the new changes are great. And I am looking forward to the developers' future changes that address some of what I've described. Like the moderator has also mentioned, related changes are probably coming.

    And like I said before regarding your posts, they do seem a bit aggressive, i.e., multiple, repeated and unending responses to somebody else's feedback.
  • "Waqui;c-2214833" wrote:
    You should learn to distinguish between disagreement and aggression.

    My feedback was meant both for you and the game designers.


    "Waqui;c-2215593" wrote:
    "f82bd;c-2215583" wrote:
    @Waqui it's not worth any more of my time answering you. You have completely missed the point.


    Don't worry. I got your point from the start. You blame your troubles on game design and request that the developers solve your problems for you. Its not the first time you do that. I got it.