"Joebo720;c-2452320" wrote:
"herd_nerfer;c-2452316" wrote:
Your guess would be wrong. It never has been mandatory in my guild and never will be so long as I'm the GL. We encourage participation, but don't punish those that choose not to. We encourage TW omis, but require none. We ask that people play IF they sign up - joining and doing nothing is the only way you can get in trouble in my guild with regard to TW. But no one is ever told that they have to sign up, or told that they're not allowed to.
This is about providing a welcoming and comfortable guild environment to our players and has nothing to do with chasing a W/L record. If that were the case I think our current win% would be higher than 47%. It's also been much worse than that in the past and we were still fine with it. Obviously we prefer to win but not at the cost of micro-managing and punishing people and making the atmosphere in the guild feel like boot camp. And for what? So we can say everyone joined? Is there an achievement for that? Extra rewards for having 50/50? That's the wrong goal, and the wrong priority - at least for us. To each their own - it's not our style.
Which is fine, you should be able to run your guild however you want. All i am saying is they need to make similar GP guilds face similar GP guilds. Doesn't seem to be in the algorithm currently.
Because that would create a whole host of problems which would arguably make the system worse. If guilds could only face others in within a certain GP range the inevitable conclusion would be guilds forcing members to sign up, just in case the opposition gets all 50 of theirs. That has no benefits for anyone, and would push a lot of players out of the game. Players need to be able to pick and choose what game modes they want to engage with, and guilds should have that choice too as to what they focus on.