"Gawejn;c-2452338" wrote:
"Notthatguyfrombefore;c-2452326" wrote:
"Joebo720;c-2452320" wrote:
"herd_nerfer;c-2452316" wrote:
Your guess would be wrong. It never has been mandatory in my guild and never will be so long as I'm the GL. We encourage participation, but don't punish those that choose not to. We encourage TW omis, but require none. We ask that people play IF they sign up - joining and doing nothing is the only way you can get in trouble in my guild with regard to TW. But no one is ever told that they have to sign up, or told that they're not allowed to.
This is about providing a welcoming and comfortable guild environment to our players and has nothing to do with chasing a W/L record. If that were the case I think our current win% would be higher than 47%. It's also been much worse than that in the past and we were still fine with it. Obviously we prefer to win but not at the cost of micro-managing and punishing people and making the atmosphere in the guild feel like boot camp. And for what? So we can say everyone joined? Is there an achievement for that? Extra rewards for having 50/50? That's the wrong goal, and the wrong priority - at least for us. To each their own - it's not our style.
Which is fine, you should be able to run your guild however you want. All i am saying is they need to make similar GP guilds face similar GP guilds. Doesn't seem to be in the algorithm currently.
Because that would create a whole host of problems which would arguably make the system worse. If guilds could only face others in within a certain GP range the inevitable conclusion would be guilds forcing members to sign up, just in case the opposition gets all 50 of theirs. That has no benefits for anyone, and would push a lot of players out of the game. Players need to be able to pick and choose what game modes they want to engage with, and guilds should have that choice too as to what they focus on.
So you are saying that is ok that guilds with 550mil minimum fights with guilds 400mil. They do not sandbagg couse officers in those guilds didnt push for it. Those guild dont rotate their players in tw, there is always same crew 40 players who do tw, 10 players who has life never play tw, this guilds are not sure about winning couse 30 gl leja and 30 leviathans dont make difference.
Yes?
Absolutely that’s ok. If guild members
choose not to play TW that’s entirely on them and the rest of the guild shouldn’t be punished because some of their guildies have other priorities. It’s just a game after all.
"Joebo720;c-2452339" wrote:
"Notthatguyfrombefore;c-2452326" wrote:
Because that would create a whole host of problems which would arguably make the system worse. If guilds could only face others in within a certain GP range the inevitable conclusion would be guilds forcing members to sign up, just in case the opposition gets all 50 of theirs. That has no benefits for anyone, and would push a lot of players out of the game. Players need to be able to pick and choose what game modes they want to engage with, and guilds should have that choice too as to what they focus on.
The next set of the filter after guild GP would be # joined. Should be closeish. Players can pick if they want to play or not, as said above by a guild leader they will never enforce manadatory sign up. And would probably be that way across a lot of guilds.
The point is they are not rewarded with easier match ups due to people choosing to do other things besides TW.
That’s a perfectly reasonable suggestion, and if they could implement it that would be great. The only downside of considering average GP would be that it’ll push players back towards the issues there were of players withholding upgrades to keep rosters leaner. That then has negative impacts on other parts of the game.
Edit - guildies, not Guildford. D**n autocorrect.