6 years ago
Fix Dooku Unique!!!
Count Dooku's rework was okay but his damage is just as bad as it was before. In a live stream this last Thursday night, I proposed a new version of his Unique Ability (Flawless Riposte) that gives him some actual teeth, makes him an actually threatening character, and gives his zeta upgrade FAR more value than simply a small damage increase and a 15% protection regen.
My proposition also plays off of his abilities in Star Wars Lore, being one of the best lightsaber duelists in not just the galaxy at the time but in Star Wars, period. His skills with a lightsaber rivaled even those of Grand Master Yoda.
My proposition:
Flawless Riposte (Unique)
Count Dooku has 100% counter chance. In addition, whenever he attacks outside his turn, he deals 15% more damage and gains 15% Turn Meter. (Eliminate current Zeta upgrade of 15% damage, 15% prot regen, gain crit immunity for one turn)
The bonus damage applied by his counters after suffering damage can only be applied a single time, so no matter whether he gets a bonus attack on his counter attack or not, the bonus damage cannot be applied more than once. This ability change gives Count Dooku more survivability in gaining a permanent Crit Hit Immunity since he generally has only a combined 50K h+p with average mods. He also regains a small piece of his old kit in the 15% evasion but also plays into his skills as a master duelist, capable of evading attacks and making use of the exposed enemy by countering even after an evade.
Let me know what you think of my proposed change to Count Dooku's kit!
My proposition also plays off of his abilities in Star Wars Lore, being one of the best lightsaber duelists in not just the galaxy at the time but in Star Wars, period. His skills with a lightsaber rivaled even those of Grand Master Yoda.
My proposition:
Flawless Riposte (Unique)
Count Dooku has 100% counter chance. In addition, whenever he attacks outside his turn, he deals 15% more damage and gains 15% Turn Meter. (Eliminate current Zeta upgrade of 15% damage, 15% prot regen, gain crit immunity for one turn)
The bonus damage applied by his counters after suffering damage can only be applied a single time, so no matter whether he gets a bonus attack on his counter attack or not, the bonus damage cannot be applied more than once. This ability change gives Count Dooku more survivability in gaining a permanent Crit Hit Immunity since he generally has only a combined 50K h+p with average mods. He also regains a small piece of his old kit in the 15% evasion but also plays into his skills as a master duelist, capable of evading attacks and making use of the exposed enemy by countering even after an evade.
Let me know what you think of my proposed change to Count Dooku's kit!