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Jerrick1Kharr's avatar
Jerrick1Kharr
New Rookie
7 hours ago

Fix the mod limits - it’s time

This game has been out for over a decade and the mod limits still aren’t fixed. I won’t even run the Smuggler Run Event due to receiving a huge load of mainly useless mods because I know I’ll have to spend the next 30 minutes deleting mods. 

I truly don’t understand how this quality of life issue hasn’t been corrected. It’s not a difficult fix. If you can’t make the mod inventory unlimited, just raise the total limit please.

2 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    6 hours ago

    They addressed it with the ability to batch sell mods. If they raise the cap, you will just hit gap again down the road. Yes, you have to periodically sell off useless mods. If you find this is happening too frequently, maybe start raising the bar on what gets kept and sell off more. Or sell off all green ones or something. 

    They are addressing this even more with adding the ability to sell from the rewards screen.

  • Jerrick1Kharr wrote:

    I won’t even run the Smuggler Run Event due to receiving a huge load of mainly useless mods

    You've surely missed out on nice mods with this policy.  You always need the outlook of trying to improve your mod portfolio.  I mean just from a 'Speed' point of view, you can increase your rosters speed gradually.  2 years ago I'd be keeping mods that hit 8 on level 12.  Now, it's 9 or 10.  The more you learn, the more new characters, the more you can improve what you have...surely?

    You have to make room somewhere, to keep improving.

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