Forum Discussion
7 years ago
"Whatelse73;c-1626421" wrote:
It's not the only bug in ships 2.0. Even today I brought my phantom 2 in as a reinforcement, hit the "Target Lock" ability and in two different battles my TL didn't happen. (This is a "cannot be resisted or evaded" ability, yet the AI ignored it two times.)
They might fix one thing, then the AI cheats on something else. It is pretty frustrating to see so much consistency in the AI doing whatever the heck it wants.
Without knowing who's on the field, we can't tell if that's working as intended or not.
For example, if you were targeting an enemy Ghost while Phantom 2 was on the field, Ghost is immune to Target Lock. Immunity trumps "can't resist."
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