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cutmenoslack's avatar
6 years ago

Fleet Arena Shard with a Competitive Disadvantage (August 2020)

My fleet arena shard was migrated in 2018. This was due to a "one off policy change" by CG since it was an "outlier in terms of population" and "this single shard definitely an outlying case and needs to be addressed" according to https://forums.galaxy-of-heroes.starwars.ea.com/discussion/169265/state-of-the-galaxy-5-11-18. The original shard was closed and two new ones were created. This was concluded based on other members of the shard. We were at an incredible disadvantage and could go from ranking 200 to 400 overnight. CG improved this but did not compensate us for almost 2 years of lost crystals and zeta mats.
After the migration, the difficulty continues for most of our shard, dropping easily if not doing regular climbing. In addition, a group of approximately 35-40 whales/krakens controls the top of the arena in an exclusive shard chat that does not allow new members. I have confirmed with them that they do not allow new members because they are too crowded. To show the strength and $ power of the group, these 35 or so players have any average GP of 6.85M and over 7,000 fleet arena wins. They come from several of the top guilds. Most of them get 1st in both arenas daily. 13 of them have all 3 of the currently hardest to obtain toons: both GLs and Luke! Another 6 have both GLs. Yes, I know you can say that doesn't matter for fleet... But it will matter when those players work together, fight at all times of the day, don't mind spending tons of crystals to refresh battles and drop you out of the top 30 within seconds despite your multiple refreshes. The cost of refreshing to obtain top 20 or better will exceed the rewards. This eliminates the reward for competing.
In addition to this exclusive whale shard chat, there is actually a secondary shard chat for those trying to overthrow the main one. This currently contains another 40+ active players. Despite their efforts, this group still cannot compete with the main chat and players finish outside of the top 30.
I've looked into a group of the next top 50 players in our fleet shard (this doesn't contain any of the top 35 members from the main chat). These, lets call them: "Group B," players have a GP average of 5.9M and over 3,500 fleet wins. A majority of Group B come first in squad arena mode daily. All of these pIayers are active in our fleet arena because they would otherwise be easily dropped outside of the top 100. I believe if most of these players were placed into a different fleet arena shard, they would be getting at least top 20 rewards. While I only looked into the top 85 players at one day, the Group B players that regularly try to be competitive in fleet would likely end up being a group of 100-200 players but I don't have the time to get data on all of them (for now).
We can't really compare fleet team stats since most of the them are maxed Negotiator or decent Malevolence teams that have been meta for so long, the teams are fairly similar.
I don't blame the main chat for this issue. They are aware of the incredibly large group of competitive players and want to protect their rewards. It is a problem that CG admitted and partially corrected and needs to be addressed again. We are all still at a significant loss of crystals and zeta mats going on for almost 4 years now. Please fix this...


Note: My previous post on this topic included now irrelevant facts due to being outdated.

52 Replies

  • "niko4;c-2256481" wrote:
    "Gifafi;c-2252846" wrote:
    I’m in an og ship shard iirc and I too would like an easier one. Tyty

    You only average about 1 win per day and hover around 80... The people in my shard with about one battle per day float outside of rank 150 at least. I'll gladly trade lol!


    Ha. Fair enough. But I just meant the sentiment. The odds of anyone getting a new shard are...not good.
  • "Kyno;c-2256827" wrote:

    I would love to see your math on 25k, considering the poor distribution of crystals in ships, please keep in mind not everyone gets 1 in a shard, no matter how your shard is set up.


    I tried to find someone's post about the math but couldn't, so I re-created it. Ships opened 11/22/16 and our shard migration occurred on 5/17/18. That's 540 days. Simply the amount of days to address the issue is what causes the losses to be significant. Due to the pre-migration population, it was impossible to get rank 50 at PO without multiple refreshes as you typically would end up in 200-400 range each day even with the current meta so to try to go for PO at rank #50 for 50 crystals would just be a waste. I used to do 5 battles a day to try and at least hit the 200 mark and get the extra 200 fleet arena tokens (1,200 for #100-200 vs 1,000 for #200-500). Therefore this total loss calculation would only be for getting rank 50 daily and assumes you would be at rank 100-200 pre-migration:
    Crystals: 540 days * 50 crystals for rank 50 = 27,000 total
    Zetas: 540 days * 100 fleet arena tokens (diff b/w 1,200 at #101-200 and 1,300 at #50) = 54,000 fleet arena tokens or 27 zeta mats.
    I was off on the zeta mats in my earlier post but it really depends on what ranks you decide are reachable/comparable. The crystal loss is really shocking as that's simply for reaching rank 50, which seems so easy to reach.

    And to continue my argument, it is still extremely difficult to reach rank 50 at PO without doing all 5 battles a day as you often can fall outside 100 overnight due to the activity of the group. This does not include interacting with the top 30 main group and has nothing to do with how the shard is organized. There are too many people trying to climb and reach top 50.

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