Forum Discussion
8 years ago
FO's buffs are too easy to remove - the Advantage/crits too much of a penalty - FOTP dishes real damage but he goes down easier then wet toilet paper. They work really well on offence and it gives an illusion that with some RNG they can do the same on defense - yet I have NEVER lost to them.
They need some control, somethign that would reliably let them take a toon down on defense. Maybe Hux will come along with a "Get Them!" special, puts a un-dispelable skull-type effect on a toon - and then all FO will attack that toon (ai programmed), allows them to bypass Taunt, double TM removal by FOO. If they could reliably knock the attacker down to 4 toons and maybe if FOST protects Hux, maybe they have a chance in arena with how they operate now.
They need some control, somethign that would reliably let them take a toon down on defense. Maybe Hux will come along with a "Get Them!" special, puts a un-dispelable skull-type effect on a toon - and then all FO will attack that toon (ai programmed), allows them to bypass Taunt, double TM removal by FOO. If they could reliably knock the attacker down to 4 toons and maybe if FOST protects Hux, maybe they have a chance in arena with how they operate now.
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